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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /source/game/StarLightSource.hpp | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'source/game/StarLightSource.hpp')
-rw-r--r-- | source/game/StarLightSource.hpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/source/game/StarLightSource.hpp b/source/game/StarLightSource.hpp new file mode 100644 index 0000000..b19240e --- /dev/null +++ b/source/game/StarLightSource.hpp @@ -0,0 +1,31 @@ +#ifndef STAR_LIGHT_SOURCE_HPP +#define STAR_LIGHT_SOURCE_HPP + +#include "StarVector.hpp" +#include "StarDataStream.hpp" + +namespace Star { + +struct LightSource { + Vec2F position; + Vec3B color; + + bool pointLight; + // pointBeam of 0.0 means light has no beam component, as pointBeam goes up, + // the dropoff from the beamAngle becomes faster and faster. + float pointBeam; + // The angle of the beam component of the light in radians + float beamAngle; + // beamAmbience provides a floor to the dropoff for beamed lights, so that + // even where the beam is not pointing there will still be some light. 0.0 + // means no ambient floor, 1.0 effectively turns off beaming. + float beamAmbience; + + void translate(Vec2F const& pos); +}; + +DataStream& operator<<(DataStream& ds, LightSource const& lightSource); +DataStream& operator>>(DataStream& ds, LightSource& lightSource); +} + +#endif |