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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-26 07:31:33 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-26 07:31:33 +1100 |
commit | c484fab32dcac655164f082805d1d55d1d058f2f (patch) | |
tree | 9eeabdaee723a88bbebdd77d41d1bb93ee3def83 /source/game/StarItemDrop.cpp | |
parent | 77d7f8eb81af21dd231f6384951fc2c14c149d5c (diff) |
experiment: auto-conversion of object spread lights to hybrid spread/point lights
Diffstat (limited to 'source/game/StarItemDrop.cpp')
-rw-r--r-- | source/game/StarItemDrop.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarItemDrop.cpp b/source/game/StarItemDrop.cpp index f3a74c7..bc3d15f 100644 --- a/source/game/StarItemDrop.cpp +++ b/source/game/StarItemDrop.cpp @@ -320,7 +320,7 @@ void ItemDrop::render(RenderCallback* renderCallback) { void ItemDrop::renderLightSources(RenderCallback* renderCallback) { LightSource light; - light.pointLight = false; + light.type = LightType::Spread; light.color = Vec3F::filled(20.f / 255.f); light.position = position(); renderCallback->addLightSource(std::move(light)); |