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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-02-09 23:46:51 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-02-09 23:46:51 +1100 |
commit | 9c35c872179def43bf3637d6b731308a2baf7371 (patch) | |
tree | a11764eda32534caefeb2c2e1197817cdc7eb8b8 /source/game/StarInput.hpp | |
parent | 5a29560e7576203fa3251d9b77ceda876d7af0ae (diff) |
input: do a full clear of states when reloading
should fix hold actions getting stuck
Diffstat (limited to 'source/game/StarInput.hpp')
-rw-r--r-- | source/game/StarInput.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarInput.hpp b/source/game/StarInput.hpp index 90a1e05..f13885c 100644 --- a/source/game/StarInput.hpp +++ b/source/game/StarInput.hpp @@ -146,7 +146,7 @@ public: List<std::pair<InputEvent, bool>> const& inputEventsThisFrame() const; // Clears input state. Should be done at the very start or end of the client loop. - void reset(); + void reset(bool clear = false); void update(); |