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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-22 22:31:04 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-22 22:31:04 +1000 |
commit | cb19eef701b5c9e27d0464795fffcf8a4d795a21 (patch) | |
tree | 5cfbdf49ebd7ac9539891eea850e244887d4c355 /source/game/StarEntityMap.hpp | |
parent | 4fbd67daccfa69df6988bdf17c67ee3d5f3049c5 (diff) |
Add character swapping (no GUI yet)
Diffstat (limited to 'source/game/StarEntityMap.hpp')
-rw-r--r-- | source/game/StarEntityMap.hpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/game/StarEntityMap.hpp b/source/game/StarEntityMap.hpp index d1adc49..bf8a12a 100644 --- a/source/game/StarEntityMap.hpp +++ b/source/game/StarEntityMap.hpp @@ -30,6 +30,10 @@ public: // Get the next free id in the entity id space. EntityId reserveEntityId(); + // Or a specific one, can fail. + Maybe<EntityId> maybeReserveEntityId(EntityId entityId); + // If it doesn't matter that we don't get the one want + EntityId reserveEntityId(EntityId entityId); // Add an entity to this EntityMap. The entity must already be initialized // and have a unique EntityId returned by reserveEntityId. |