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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-29 10:11:19 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-29 10:11:19 +1000 |
commit | 624c7aaaf192f2e87081a241123a8507a4718ba3 (patch) | |
tree | a54b09902da8d724f3ba740a215fd53d8a861fd9 /source/game/StarEntityMap.cpp | |
parent | 9d67cda97fc327ca3c53e044a897fbfb196104c4 (diff) |
Move lighting calculation to separate thread
Diffstat (limited to 'source/game/StarEntityMap.cpp')
-rw-r--r-- | source/game/StarEntityMap.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/game/StarEntityMap.cpp b/source/game/StarEntityMap.cpp index a3844dc..66d09a5 100644 --- a/source/game/StarEntityMap.cpp +++ b/source/game/StarEntityMap.cpp @@ -189,6 +189,7 @@ void EntityMap::forAllEntities(EntityCallback const& callback, function<bool(Ent // Even if there is no sort order, we still copy pointers to a temporary // list, so that it is safe to call addEntity from the callback. List<EntityPtr const*> allEntities; + allEntities.reserve(m_spatialMap.size()); for (auto const& entry : m_spatialMap.entries()) allEntities.append(&entry.second.value); |