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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarDamageManager.hpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarDamageManager.hpp')
-rw-r--r--source/game/StarDamageManager.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarDamageManager.hpp b/source/game/StarDamageManager.hpp
index 71fb932..0488657 100644
--- a/source/game/StarDamageManager.hpp
+++ b/source/game/StarDamageManager.hpp
@@ -48,7 +48,7 @@ public:
// Notify entities that they have caused damage, apply damage to master
// entities, produce damage notifications, and run down damage timeouts.
- void update();
+ void update(float dt);
// Incoming RemoteHitRequest and RemoteDamageRequest must have the
// destinationConnection equal to the DamageManager's connectionId