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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-21 00:58:49 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-21 00:58:49 +1000 |
commit | 4b0bc220e4da1173f742a4973939b139bef562db (patch) | |
tree | 0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarDamageManager.hpp | |
parent | 607be749451aa40e3619e7ceab0927d1fcec8233 (diff) |
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarDamageManager.hpp')
-rw-r--r-- | source/game/StarDamageManager.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarDamageManager.hpp b/source/game/StarDamageManager.hpp index 71fb932..0488657 100644 --- a/source/game/StarDamageManager.hpp +++ b/source/game/StarDamageManager.hpp @@ -48,7 +48,7 @@ public: // Notify entities that they have caused damage, apply damage to master // entities, produce damage notifications, and run down damage timeouts. - void update(); + void update(float dt); // Incoming RemoteHitRequest and RemoteDamageRequest must have the // destinationConnection equal to the DamageManager's connectionId |