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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarDamageManager.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarDamageManager.cpp')
-rw-r--r--source/game/StarDamageManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarDamageManager.cpp b/source/game/StarDamageManager.cpp
index eaaa82a..8c95a4f 100644
--- a/source/game/StarDamageManager.cpp
+++ b/source/game/StarDamageManager.cpp
@@ -58,7 +58,7 @@ DataStream& operator>>(DataStream& ds, RemoteDamageNotification& damageNotificat
DamageManager::DamageManager(World* world, ConnectionId connectionId) : m_world(world), m_connectionId(connectionId) {}
-void DamageManager::update() {
+void DamageManager::update(float dt) {
float const DefaultDamageTimeout = 1.0f;
auto damageIt = makeSMutableMapIterator(m_recentEntityDamages);
@@ -67,7 +67,7 @@ void DamageManager::update() {
auto eventIt = makeSMutableIterator(events);
while (eventIt.hasNext()) {
auto& event = eventIt.next();
- event.timeout -= WorldTimestep;
+ event.timeout -= dt;
auto entityIdTimeoutGroup = event.timeoutGroup.maybe<EntityId>();
if (event.timeout <= 0.0f || (entityIdTimeoutGroup && !m_world->entity(*entityIdTimeoutGroup)))
eventIt.remove();