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authorKae <80987908+Novaenia@users.noreply.github.com>2024-02-20 09:47:10 +1100
committerGitHub <noreply@github.com>2024-02-20 09:47:10 +1100
commit1c89042016c739815b2d70bcbef4673eef6b63e0 (patch)
treef7c8e96e744222857c613e5fd14720d2695613c3 /source/game/StarCommandProcessor.cpp
parent30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff)
parent7c4fbad2ba7d79580a9ebbf9fde1de117be4d08e (diff)
Merge pull request #19 from kblaschke/fix-compiler-warnings
Fixed a huge amount of Clang warnings
Diffstat (limited to 'source/game/StarCommandProcessor.cpp')
-rw-r--r--source/game/StarCommandProcessor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarCommandProcessor.cpp b/source/game/StarCommandProcessor.cpp
index 4775a1e..02a8ec0 100644
--- a/source/game/StarCommandProcessor.cpp
+++ b/source/game/StarCommandProcessor.cpp
@@ -440,7 +440,7 @@ String CommandProcessor::spawnVehicle(ConnectionId connectionId, String const& a
bool done = m_universe->executeForClient(connectionId,
[&](WorldServer* world, PlayerPtr const& player) {
vehicle->setPosition(player->aimPosition());
- world->addEntity(move(vehicle));
+ world->addEntity(std::move(vehicle));
});
return done ? "" : "Invalid client state";