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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-08-20 13:57:27 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-08-20 13:57:27 +1000 |
commit | e5c6d005d712f828f1c923c9cfb74528ce4500ce (patch) | |
tree | bd892192fc9bab52f222a4d7c9902d4497939ecb /source/game/StarCollisionBlock.hpp | |
parent | 70ab7cade0885f21295790592d079483fc568342 (diff) |
Add binds to modify material radius
Diffstat (limited to 'source/game/StarCollisionBlock.hpp')
-rw-r--r-- | source/game/StarCollisionBlock.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/game/StarCollisionBlock.hpp b/source/game/StarCollisionBlock.hpp index c37ccd0..af8a290 100644 --- a/source/game/StarCollisionBlock.hpp +++ b/source/game/StarCollisionBlock.hpp @@ -59,6 +59,8 @@ CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slip // Defines what can be "blocks" e.g. for tile rendering: Block and Slippery CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery}); +extern EnumMap<TileCollisionOverride> const TileCollisionOverrideNames; + extern EnumMap<CollisionKind> const CollisionKindNames; bool isColliding(CollisionKind kind, CollisionSet const& collisionSet); |