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authorKae <80987908+Novaenia@users.noreply.github.com>2023-08-20 13:57:27 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-08-20 13:57:27 +1000
commite5c6d005d712f828f1c923c9cfb74528ce4500ce (patch)
treebd892192fc9bab52f222a4d7c9902d4497939ecb /source/game/StarCollisionBlock.hpp
parent70ab7cade0885f21295790592d079483fc568342 (diff)
Add binds to modify material radius
Diffstat (limited to 'source/game/StarCollisionBlock.hpp')
-rw-r--r--source/game/StarCollisionBlock.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/game/StarCollisionBlock.hpp b/source/game/StarCollisionBlock.hpp
index c37ccd0..af8a290 100644
--- a/source/game/StarCollisionBlock.hpp
+++ b/source/game/StarCollisionBlock.hpp
@@ -59,6 +59,8 @@ CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slip
// Defines what can be "blocks" e.g. for tile rendering: Block and Slippery
CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery});
+extern EnumMap<TileCollisionOverride> const TileCollisionOverrideNames;
+
extern EnumMap<CollisionKind> const CollisionKindNames;
bool isColliding(CollisionKind kind, CollisionSet const& collisionSet);