diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-13 16:15:17 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-13 16:15:17 +1000 |
commit | 772b0585c2bf86d83086e3394d97432aaa12c143 (patch) | |
tree | eede77e82e9dbcb90e10ecd7e52b7b203a25d3a4 /source/game/StarCollisionBlock.hpp | |
parent | dab179e3551e0eb051af53c747e460a6a28262a3 (diff) |
deduplicate const CollisionBlock sets
when i dumped the symbols, these two and their initializers had over 150 duplicates
Diffstat (limited to 'source/game/StarCollisionBlock.hpp')
-rw-r--r-- | source/game/StarCollisionBlock.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarCollisionBlock.hpp b/source/game/StarCollisionBlock.hpp index b24f650..bce745d 100644 --- a/source/game/StarCollisionBlock.hpp +++ b/source/game/StarCollisionBlock.hpp @@ -53,10 +53,10 @@ private: }; // The default CollisionSet consists of Null, Slippery, Dynamic and Block -CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slippery, CollisionKind::Dynamic, CollisionKind::Block}); +extern CollisionSet const DefaultCollisionSet; // Defines what can be "blocks" e.g. for tile rendering: Block and Slippery -CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery}); +extern CollisionSet const BlockCollisionSet; extern EnumMap<TileCollisionOverride> const TileCollisionOverrideNames; |