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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-13 16:15:17 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-13 16:15:17 +1000
commit772b0585c2bf86d83086e3394d97432aaa12c143 (patch)
treeeede77e82e9dbcb90e10ecd7e52b7b203a25d3a4 /source/game/StarCollisionBlock.hpp
parentdab179e3551e0eb051af53c747e460a6a28262a3 (diff)
deduplicate const CollisionBlock sets
when i dumped the symbols, these two and their initializers had over 150 duplicates
Diffstat (limited to 'source/game/StarCollisionBlock.hpp')
-rw-r--r--source/game/StarCollisionBlock.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarCollisionBlock.hpp b/source/game/StarCollisionBlock.hpp
index b24f650..bce745d 100644
--- a/source/game/StarCollisionBlock.hpp
+++ b/source/game/StarCollisionBlock.hpp
@@ -53,10 +53,10 @@ private:
};
// The default CollisionSet consists of Null, Slippery, Dynamic and Block
-CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slippery, CollisionKind::Dynamic, CollisionKind::Block});
+extern CollisionSet const DefaultCollisionSet;
// Defines what can be "blocks" e.g. for tile rendering: Block and Slippery
-CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery});
+extern CollisionSet const BlockCollisionSet;
extern EnumMap<TileCollisionOverride> const TileCollisionOverrideNames;