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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-13 16:15:17 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-13 16:15:17 +1000
commit772b0585c2bf86d83086e3394d97432aaa12c143 (patch)
treeeede77e82e9dbcb90e10ecd7e52b7b203a25d3a4 /source/game/StarCollisionBlock.cpp
parentdab179e3551e0eb051af53c747e460a6a28262a3 (diff)
deduplicate const CollisionBlock sets
when i dumped the symbols, these two and their initializers had over 150 duplicates
Diffstat (limited to 'source/game/StarCollisionBlock.cpp')
-rw-r--r--source/game/StarCollisionBlock.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/game/StarCollisionBlock.cpp b/source/game/StarCollisionBlock.cpp
index dfe3204..cbcba54 100644
--- a/source/game/StarCollisionBlock.cpp
+++ b/source/game/StarCollisionBlock.cpp
@@ -2,6 +2,9 @@
namespace Star {
+CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slippery, CollisionKind::Dynamic, CollisionKind::Block});
+CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery});
+
EnumMap<TileCollisionOverride> const TileCollisionOverrideNames = {
{TileCollisionOverride::None, "None"},
{TileCollisionOverride::Empty, "Empty"},