diff options
author | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
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committer | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
commit | 431a9c00a56cf4c603be1cf5f773b193621d8150 (patch) | |
tree | 95843aeea9fb6dc18279ee05ff6961f40b19798f /source/game/StarBehaviorDatabase.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) |
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/game/StarBehaviorDatabase.cpp')
-rw-r--r-- | source/game/StarBehaviorDatabase.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarBehaviorDatabase.cpp b/source/game/StarBehaviorDatabase.cpp index 5e08d98..03017ca 100644 --- a/source/game/StarBehaviorDatabase.cpp +++ b/source/game/StarBehaviorDatabase.cpp @@ -124,7 +124,7 @@ void parseNodeParameters(JsonObject& parameters) { } ActionNode::ActionNode(String name, StringMap<NodeParameter> parameters, StringMap<NodeOutput> output) - : name(move(name)), parameters(move(parameters)), output(move(output)) { } + : name(std::move(name)), parameters(std::move(parameters)), output(std::move(output)) { } DecoratorNode::DecoratorNode(String const& name, StringMap<NodeParameter> parameters, BehaviorNodeConstPtr child) : name(name), parameters(parameters), child(child) { } @@ -214,7 +214,7 @@ BehaviorTreeConstPtr BehaviorDatabase::buildTree(Json const& config, StringMap<N parameters.set(p.first, p.second); BehaviorNodeConstPtr root = behaviorNode(config.get("root"), parameters, tree); tree.root = root; - return make_shared<BehaviorTree>(move(tree)); + return std::make_shared<BehaviorTree>(std::move(tree)); } Json BehaviorDatabase::behaviorConfig(String const& name) const { |