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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-28 22:52:09 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-28 22:52:09 +1000
commit0b7ddd05d19fa320b25ad0f5c968852dc416583d (patch)
tree82dcdaa98157a22c453af124091957dbf162f56c /source/game/StarActorMovementController.hpp
parent0886098242be9e41f351519f8a5958995e8ed9ab (diff)
Add extremely basic controller support (only movement)
Diffstat (limited to 'source/game/StarActorMovementController.hpp')
-rw-r--r--source/game/StarActorMovementController.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/game/StarActorMovementController.hpp b/source/game/StarActorMovementController.hpp
index 11731eb..38cc6a0 100644
--- a/source/game/StarActorMovementController.hpp
+++ b/source/game/StarActorMovementController.hpp
@@ -239,6 +239,9 @@ public:
Maybe<pair<Vec2F, bool>> pathMove(Vec2F const& pathPosition, bool run = false, Maybe<PlatformerAStar::Parameters> const& parameters = {});
Maybe<pair<Vec2F, bool>> controlPathMove(Vec2F const& pathPosition, bool run = false, Maybe<PlatformerAStar::Parameters> const& parameters = {});
+ // Used for user controller input.
+ void setMoveSpeedMultiplier(float multiplier = 1.0f);
+
// Clears all control data.
void clearControls();
@@ -248,6 +251,7 @@ public:
void tickSlave();
+
private:
struct ApproachVelocityCommand {
Vec2F targetVelocity;
@@ -313,6 +317,7 @@ private:
int m_fallThroughSustain;
bool m_lastControlJump;
bool m_lastControlDown;
+ float m_moveSpeedMultiplier;
GameTimer m_reJumpTimer;
Maybe<GameTimer> m_jumpHoldTimer;