diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-28 22:52:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-28 22:52:09 +1000 |
commit | 0b7ddd05d19fa320b25ad0f5c968852dc416583d (patch) | |
tree | 82dcdaa98157a22c453af124091957dbf162f56c /source/game/StarActorMovementController.hpp | |
parent | 0886098242be9e41f351519f8a5958995e8ed9ab (diff) |
Add extremely basic controller support (only movement)
Diffstat (limited to 'source/game/StarActorMovementController.hpp')
-rw-r--r-- | source/game/StarActorMovementController.hpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/game/StarActorMovementController.hpp b/source/game/StarActorMovementController.hpp index 11731eb..38cc6a0 100644 --- a/source/game/StarActorMovementController.hpp +++ b/source/game/StarActorMovementController.hpp @@ -239,6 +239,9 @@ public: Maybe<pair<Vec2F, bool>> pathMove(Vec2F const& pathPosition, bool run = false, Maybe<PlatformerAStar::Parameters> const& parameters = {}); Maybe<pair<Vec2F, bool>> controlPathMove(Vec2F const& pathPosition, bool run = false, Maybe<PlatformerAStar::Parameters> const& parameters = {}); + // Used for user controller input. + void setMoveSpeedMultiplier(float multiplier = 1.0f); + // Clears all control data. void clearControls(); @@ -248,6 +251,7 @@ public: void tickSlave(); + private: struct ApproachVelocityCommand { Vec2F targetVelocity; @@ -313,6 +317,7 @@ private: int m_fallThroughSustain; bool m_lastControlJump; bool m_lastControlDown; + float m_moveSpeedMultiplier; GameTimer m_reJumpTimer; Maybe<GameTimer> m_jumpHoldTimer; |