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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/frontend/StarStatusPane.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/frontend/StarStatusPane.cpp')
-rw-r--r--source/frontend/StarStatusPane.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/frontend/StarStatusPane.cpp b/source/frontend/StarStatusPane.cpp
index e325a88..d1bedbb 100644
--- a/source/frontend/StarStatusPane.cpp
+++ b/source/frontend/StarStatusPane.cpp
@@ -58,8 +58,8 @@ void StatusPane::renderImpl() {
}
}
-void StatusPane::update() {
- Pane::update();
+void StatusPane::update(float dt) {
+ Pane::update(dt);
auto assets = Root::singleton().assets();
auto interfaceScale = m_guiContext->interfaceScale();