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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/frontend/StarErrorScreen.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/frontend/StarErrorScreen.cpp')
-rw-r--r--source/frontend/StarErrorScreen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/frontend/StarErrorScreen.cpp b/source/frontend/StarErrorScreen.cpp
index 9162e5b..1dc5f12 100644
--- a/source/frontend/StarErrorScreen.cpp
+++ b/source/frontend/StarErrorScreen.cpp
@@ -70,12 +70,12 @@ bool ErrorScreen::handleInputEvent(InputEvent const& event) {
return m_paneManager->sendInputEvent(event);
}
-void ErrorScreen::update() {
- m_paneManager->update();
+void ErrorScreen::update(float dt) {
+ m_paneManager->update(dt);
+ m_cursor.update(dt);
}
void ErrorScreen::renderCursor() {
- m_cursor.update(WorldTimestep);
Vec2I cursorPos = m_cursorScreenPos;
Vec2I cursorSize = m_cursor.size();
Vec2I cursorOffset = m_cursor.offset();