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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-15 17:47:40 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-15 17:47:40 +1000
commit83ca73b299d6d6df810eeb0ebff803f67d7be3ac (patch)
treea65130b6a95c69c0f8e1090002ac0ae757fc4ad2 /source/frontend/StarChatBubbleManager.cpp
parent63c9e3ec8b51a9d96872a054a0d35e8591b3535d (diff)
Add volume and pitch to projectile sound actions
did it to some chat bubble thing too lol, why not.
Diffstat (limited to 'source/frontend/StarChatBubbleManager.cpp')
-rw-r--r--source/frontend/StarChatBubbleManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/frontend/StarChatBubbleManager.cpp b/source/frontend/StarChatBubbleManager.cpp
index 3137353..b08e292 100644
--- a/source/frontend/StarChatBubbleManager.cpp
+++ b/source/frontend/StarChatBubbleManager.cpp
@@ -311,6 +311,8 @@ void ChatBubbleManager::addChatActions(List<ChatAction> chatActions, bool silent
auto assets = Root::singleton().assets();
AudioInstancePtr audioInstance = make_shared<AudioInstance>(*assets->audio(*sound));
audioInstance->setPosition(position);
+ audioInstance->setVolume(config.getFloat("volume", 1.0f));
+ audioInstance->setPitchMultiplier(config.getFloat("pitch", 1.0f));
m_guiContext->playAudio(audioInstance);
}
}