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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
commit6352e8e3196f78388b6c771073f9e03eaa612673 (patch)
treee23772f79a7fbc41bc9108951e9e136857484bf4 /source/core/StarNetElementSyncGroup.hpp
parent6741a057e5639280d85d0f88ba26f000baa58f61 (diff)
everything everywhere
all at once
Diffstat (limited to 'source/core/StarNetElementSyncGroup.hpp')
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+#ifndef STAR_NET_ELEMENT_SYNC_GROUP_HPP
+#define STAR_NET_ELEMENT_SYNC_GROUP_HPP
+
+#include "StarNetElementGroup.hpp"
+
+namespace Star {
+
+// NetElementGroup class that works with NetElements that are not automatically
+// kept up to date with working data, and users need to be notified when to
+// synchronize with working data.
+class NetElementSyncGroup : public NetElementGroup {
+public:
+ void enableNetInterpolation(float extrapolationHint = 0.0f) override;
+ void disableNetInterpolation() override;
+ void tickNetInterpolation(float dt) override;
+
+ void netStore(DataStream& ds) const override;
+ void netLoad(DataStream& ds) override;
+
+ bool writeNetDelta(DataStream& ds, uint64_t fromStep) const override;
+ void readNetDelta(DataStream& ds, float interpolationTime = 0.0f) override;
+ void blankNetDelta(float interpolationTime = 0.0f) override;
+
+protected:
+ // Notifies when data needs to be pulled from NetElements, load is true if
+ // this is due to a netLoad call
+ virtual void netElementsNeedLoad(bool load);
+ // Notifies when data needs to be pushed to NetElements
+ virtual void netElementsNeedStore();
+
+private:
+ bool m_hasRecentChanges = false;
+ float m_recentDeltaTime = 0.0f;
+ bool m_recentDeltaWasBlank = false;
+};
+
+// Same as a NetElementSyncGroup, except instead of protected methods, calls
+// optional callback functions.
+class NetElementCallbackGroup : public NetElementSyncGroup {
+public:
+ void setNeedsLoadCallback(function<void(bool)> needsLoadCallback);
+ void setNeedsStoreCallback(function<void()> needsStoreCallback);
+
+private:
+ void netElementsNeedLoad(bool load) override;
+ void netElementsNeedStore() override;
+
+ function<void(bool)> m_netElementsNeedLoad;
+ function<void()> m_netElementsNeedStore;
+};
+
+}
+
+#endif