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authorKai Blaschke <kai.blaschke@kb-dev.net>2024-02-19 16:55:19 +0100
committerKai Blaschke <kai.blaschke@kb-dev.net>2024-02-19 16:55:19 +0100
commit431a9c00a56cf4c603be1cf5f773b193621d8150 (patch)
tree95843aeea9fb6dc18279ee05ff6961f40b19798f /source/core/StarLuaConverters.hpp
parent30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff)
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/core/StarLuaConverters.hpp')
-rw-r--r--source/core/StarLuaConverters.hpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/core/StarLuaConverters.hpp b/source/core/StarLuaConverters.hpp
index f476d2e..277f691 100644
--- a/source/core/StarLuaConverters.hpp
+++ b/source/core/StarLuaConverters.hpp
@@ -33,8 +33,8 @@ template <typename T1, typename T2>
struct LuaConverter<pair<T1, T2>> {
static LuaValue from(LuaEngine& engine, pair<T1, T2>&& v) {
auto t = engine.createTable();
- t.set(1, move(v.first));
- t.set(2, move(v.second));
+ t.set(1, std::move(v.first));
+ t.set(2, std::move(v.second));
return t;
}
@@ -46,7 +46,7 @@ struct LuaConverter<pair<T1, T2>> {
}
static Maybe<pair<T1, T2>> to(LuaEngine& engine, LuaValue const& v) {
- if (auto table = engine.luaMaybeTo<LuaTable>(move(v))) {
+ if (auto table = engine.luaMaybeTo<LuaTable>(std::move(v))) {
auto p1 = engine.luaMaybeTo<T1>(table->get(1));
auto p2 = engine.luaMaybeTo<T2>(table->get(2));
if (p1 && p2)
@@ -173,7 +173,7 @@ struct LuaConverter<Variant<FirstType, RestTypes...>> {
}
static LuaValue from(LuaEngine& engine, Variant<FirstType, RestTypes...>&& variant) {
- return variant.call([&engine](auto& a) { return luaFrom(engine, move(a)); });
+ return variant.call([&engine](auto& a) { return luaFrom(engine, std::move(a)); });
}
static Maybe<Variant<FirstType, RestTypes...>> to(LuaEngine& engine, LuaValue const& v) {
@@ -194,7 +194,7 @@ struct LuaConverter<Variant<FirstType, RestTypes...>> {
}
static Maybe<Variant<FirstType, RestTypes...>> to(LuaEngine& engine, LuaValue&& v) {
- return checkTypeTo<FirstType, RestTypes...>(engine, move(v));
+ return checkTypeTo<FirstType, RestTypes...>(engine, std::move(v));
}
template <typename CheckType1, typename CheckType2, typename... CheckTypeRest>
@@ -202,12 +202,12 @@ struct LuaConverter<Variant<FirstType, RestTypes...>> {
if (auto t1 = engine.luaMaybeTo<CheckType1>(v))
return t1;
else
- return checkTypeTo<CheckType2, CheckTypeRest...>(engine, move(v));
+ return checkTypeTo<CheckType2, CheckTypeRest...>(engine, std::move(v));
}
template <typename Type>
static Maybe<Variant<FirstType, RestTypes...>> checkTypeTo(LuaEngine& engine, LuaValue&& v) {
- return engine.luaMaybeTo<Type>(move(v));
+ return engine.luaMaybeTo<Type>(std::move(v));
}
};
@@ -226,7 +226,7 @@ struct LuaConverter<MVariant<Types...>> {
static LuaValue from(LuaEngine& engine, MVariant<Types...>&& variant) {
LuaValue value;
variant.call([&value, &engine](auto& a) {
- value = luaFrom(engine, move(a));
+ value = luaFrom(engine, std::move(a));
});
return value;
}
@@ -253,7 +253,7 @@ struct LuaConverter<MVariant<Types...>> {
static Maybe<MVariant<Types...>> to(LuaEngine& engine, LuaValue&& v) {
if (v == LuaNil)
return MVariant<Types...>();
- return checkTypeTo<Types...>(engine, move(v));
+ return checkTypeTo<Types...>(engine, std::move(v));
}
template <typename CheckType1, typename CheckType2, typename... CheckTypeRest>
@@ -261,12 +261,12 @@ struct LuaConverter<MVariant<Types...>> {
if (auto t1 = engine.luaMaybeTo<CheckType1>(v))
return t1;
else
- return checkTypeTo<CheckType2, CheckTypeRest...>(engine, move(v));
+ return checkTypeTo<CheckType2, CheckTypeRest...>(engine, std::move(v));
}
template <typename CheckType>
static Maybe<MVariant<Types...>> checkTypeTo(LuaEngine& engine, LuaValue&& v) {
- return engine.luaMaybeTo<CheckType>(move(v));
+ return engine.luaMaybeTo<CheckType>(std::move(v));
}
};