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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-21 18:59:15 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-21 18:59:15 +1000
commitf2e64e17527f16966a37c788ca65e1e88bf44907 (patch)
tree359ff507a1885bda2f085062bacbcc9ae4dd4f57 /source/core/StarImageProcessing.cpp
parentd08b3c3b229cded61f3abe4efb44329fa762a93a (diff)
Font improvements
?border and ?outline blend nicer when applied to font glyphs
Diffstat (limited to 'source/core/StarImageProcessing.cpp')
-rw-r--r--source/core/StarImageProcessing.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/source/core/StarImageProcessing.cpp b/source/core/StarImageProcessing.cpp
index 3e1db89..ebb0947 100644
--- a/source/core/StarImageProcessing.cpp
+++ b/source/core/StarImageProcessing.cpp
@@ -224,6 +224,7 @@ ImageOperation imageOperationFromString(String const& string) {
else
operation.endColor = operation.startColor;
operation.outlineOnly = type == "outline";
+ operation.includeTransparent = false; // Currently just here for anti-aliased fonts
return operation;
@@ -476,7 +477,8 @@ Image processImageOperations(List<ImageOperation> const& operations, Image image
borderImage.forEachPixel([&op, &image, &borderImageSize](int x, int y, Vec4B& pixel) {
int pixels = op->pixels;
- if (pixel[3] == 0) {
+ bool includeTransparent = op->includeTransparent;
+ if (pixel[3] == 0 || (includeTransparent && pixel[3] != 255)) {
int dist = std::numeric_limits<int>::max();
for (int j = -pixels; j < pixels + 1; j++) {
for (int i = -pixels; i < pixels + 1; i++) {
@@ -493,7 +495,21 @@ Image processImageOperations(List<ImageOperation> const& operations, Image image
if (dist < std::numeric_limits<int>::max()) {
float percent = (dist - 1) / (2.0f * pixels - 1);
- pixel = Vec4B(Vec4F(op->startColor) * (1 - percent) + Vec4F(op->endColor) * percent);
+ Vec4F color = (Vec4F(op->startColor) * ((1.0f - percent) / 255.0f)) + (Vec4F(op->endColor) * (percent / 255.0f));
+ color.clamp(0.0f, 1.0f);
+ if (pixel[3] != 0) {
+ float pixelA = byteToFloat(pixel[3]);
+ if (op->outlineOnly)
+ color[3] *= (1.0f - pixelA);
+ else {
+ float colorA = pixelA * (1.0f - color[3]);
+ color[0] = Color::fromLinear((Color::toLinear(color[0]) * colorA) + (Color::toLinear(byteToFloat(pixel[0])) * pixelA));
+ color[1] = Color::fromLinear((Color::toLinear(color[1]) * colorA) + (Color::toLinear(byteToFloat(pixel[1])) * pixelA));
+ color[2] = Color::fromLinear((Color::toLinear(color[2]) * colorA) + (Color::toLinear(byteToFloat(pixel[2])) * pixelA));
+ color[3] += colorA;
+ }
+ }
+ pixel = Vec4B(color.piecewiseMultiply(Vec4F::filled(255.0f)));
}
} else if (op->outlineOnly) {
pixel = Vec4B(0, 0, 0, 0);