diff options
author | bmdhacks <bmd@bmdhacks.com> | 2025-02-13 16:01:47 -0800 |
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committer | bmdhacks <bmd@bmdhacks.com> | 2025-02-15 14:37:57 -0800 |
commit | 4ece0d79210c0f0351c16a0611f40308ceb8efb0 (patch) | |
tree | 7f27a77ccc27cdf0486d45feb6aa5ca484474e84 /source/core/StarBuffer.hpp | |
parent | eedd20da00e873ae188634f5e9af4a2e9efe8607 (diff) |
Streaming Audio
Problem: The current implementation reads the entire sound file in to memory in order to play it.
For OGG background music, this uses 91 Megs of RAM by injesting all ogg songs as well as all
wav assets.
Solution: Change StarAudio to play the asset from a file handle and stream it off the disk.
This results in a massive savings of RAM and doesn't really affect audio quality unless you're
doing massive disk operations such as compiling Starbound.
Diffstat (limited to 'source/core/StarBuffer.hpp')
-rw-r--r-- | source/core/StarBuffer.hpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/core/StarBuffer.hpp b/source/core/StarBuffer.hpp index 0f9864a..4870b53 100644 --- a/source/core/StarBuffer.hpp +++ b/source/core/StarBuffer.hpp @@ -34,6 +34,8 @@ public: String deviceName() const override; StreamOffset size() override; + + IODevicePtr clone() override; ByteArray& data(); ByteArray const& data() const; @@ -95,6 +97,8 @@ public: String deviceName() const override; StreamOffset size() override; + + IODevicePtr clone() override; // Returns a pointer to the beginning of the Buffer. char const* ptr() const; |