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authorBottinator22 <bottinator22@gmail.com>2025-04-01 09:54:35 -0700
committerBottinator22 <bottinator22@gmail.com>2025-04-01 09:54:35 -0700
commit1354fa689ab0e8cde06b75789ab53b5f4edd532b (patch)
tree0232a0d0d27391eb75cb9b1a7ceffc3373a1a14d /source/client
parent941f4f9a20eedd20b32ffd817bb6a5ecb2e80b55 (diff)
configurable number of post-process shader passes
Diffstat (limited to 'source/client')
-rw-r--r--source/client/StarClientApplication.cpp15
-rw-r--r--source/client/StarClientApplication.hpp6
-rw-r--r--source/client/StarRenderingLuaBindings.cpp3
3 files changed, 20 insertions, 4 deletions
diff --git a/source/client/StarClientApplication.cpp b/source/client/StarClientApplication.cpp
index 3c7ec8d..7c1af16 100644
--- a/source/client/StarClientApplication.cpp
+++ b/source/client/StarClientApplication.cpp
@@ -492,6 +492,7 @@ void ClientApplication::renderReload() {
// define post process layers and optionally assign them to groups
m_postProcessLayers.clear();
+ m_labelledPostProcessLayers.clear();
auto postProcessLayers = assets->json("/client.config:postProcessLayers").toArray();
for (auto& layer : postProcessLayers) {
auto effects = jsonToStringList(layer.getArray("effects"));
@@ -502,18 +503,28 @@ void ClientApplication::renderReload() {
if (gname) {
group = &m_postProcessGroups.get(gname.value());
}
+ // I'd think a string map for all of these would be better, but the order does matter here, and does make sense to depend on mod priority, so...
+ // guess a string map of indices works
+ // I tried pointers but for whatever reason the behaviour was highly inconsistent and only worked after reload...
+ auto label = layer.optString("name");
+ if (label) {
+ m_labelledPostProcessLayers.add(label.value(),m_postProcessLayers.count());
+ }
m_postProcessLayers.append(PostProcessLayer{ std::move(effects), (unsigned)layer.getUInt("passes", 1), group });
}
loadEffectConfig("interface");
}
-void ClientApplication::setPostProcessGroupEnabled(String group, bool enabled, Maybe<bool> save) {
+void ClientApplication::setPostProcessLayerPasses(String const& layer, unsigned const& passes) {
+ m_postProcessLayers.at(m_labelledPostProcessLayers.get(layer)).passes = passes;
+}
+void ClientApplication::setPostProcessGroupEnabled(String const& group, bool const& enabled, Maybe<bool> const& save) {
m_postProcessGroups.get(group).enabled = enabled;
if (save && save.value())
m_root->configuration()->setPath(strf("{}.{}.enabled", postProcessGroupsRoot, group),enabled);
}
-bool ClientApplication::postProcessGroupEnabled(String group) {
+bool ClientApplication::postProcessGroupEnabled(String const& group) {
return m_postProcessGroups.get(group).enabled;
}
diff --git a/source/client/StarClientApplication.hpp b/source/client/StarClientApplication.hpp
index 86b50a3..2fcddb7 100644
--- a/source/client/StarClientApplication.hpp
+++ b/source/client/StarClientApplication.hpp
@@ -19,8 +19,9 @@ STAR_CLASS(Voice);
class ClientApplication : public Application {
public:
- void setPostProcessGroupEnabled(String group, bool enabled, Maybe<bool> save);
- bool postProcessGroupEnabled(String group);
+ void setPostProcessLayerPasses(String const& layer, unsigned const& passes);
+ void setPostProcessGroupEnabled(String const& group, bool const& enabled, Maybe<bool> const& save);
+ bool postProcessGroupEnabled(String const& group);
Json postProcessGroups();
protected:
@@ -116,6 +117,7 @@ private:
StringMap<PostProcessGroup> m_postProcessGroups;
List<PostProcessLayer> m_postProcessLayers;
+ StringMap<size_t> m_labelledPostProcessLayers;
// Valid if main app state == SinglePlayer
UniverseServerPtr m_universeServer;
diff --git a/source/client/StarRenderingLuaBindings.cpp b/source/client/StarRenderingLuaBindings.cpp
index 39dc1a1..4493f71 100644
--- a/source/client/StarRenderingLuaBindings.cpp
+++ b/source/client/StarRenderingLuaBindings.cpp
@@ -37,6 +37,9 @@ LuaCallbacks LuaBindings::makeRenderingCallbacks(ClientApplication* app) {
auto renderer = app->renderer();
return renderer->getEffectScriptableParameter(effectName, effectParameter);
});
+
+ // not saved; should be loaded by Lua again
+ callbacks.registerCallbackWithSignature<void, String, unsigned>("setPostProcessLayerPasses", bind(mem_fn(&ClientApplication::setPostProcessLayerPasses), app, _1, _2));
return callbacks;
}