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authorKae <80987908+Novaenia@users.noreply.github.com>2024-03-26 07:31:33 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-03-26 07:31:33 +1100
commitc484fab32dcac655164f082805d1d55d1d058f2f (patch)
tree9eeabdaee723a88bbebdd77d41d1bb93ee3def83 /source/base/StarCellularLighting.hpp
parent77d7f8eb81af21dd231f6384951fc2c14c149d5c (diff)
experiment: auto-conversion of object spread lights to hybrid spread/point lights
Diffstat (limited to 'source/base/StarCellularLighting.hpp')
-rw-r--r--source/base/StarCellularLighting.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/base/StarCellularLighting.hpp b/source/base/StarCellularLighting.hpp
index 7cb230f..7c29bb8 100644
--- a/source/base/StarCellularLighting.hpp
+++ b/source/base/StarCellularLighting.hpp
@@ -136,7 +136,7 @@ public:
void setCellIndex(size_t cellIndex, Vec3F const& light, bool obstacle);
void addSpreadLight(Vec2F const& position, Vec3F const& light);
- void addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience);
+ void addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience, bool asSpread = false);
// Finish the calculation, and put the resulting color data in the given
// output image. The image will be reset to the size of the region given in