diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-11 16:27:46 +1000 |
---|---|---|
committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-11 16:27:46 +1000 |
commit | d255328476f1d3dd76bfd1dec550fddeab7c11ba (patch) | |
tree | 7bd11ae0952b05cee60a8ad527cd99818fabc6c0 /source/application | |
parent | e3ab4485539ef2e84a4c9478ffe56f48e30fee42 (diff) |
Humanoid: apply globalOffset *before* rotation
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
Diffstat (limited to 'source/application')
-rw-r--r-- | source/application/StarRenderer_opengl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/application/StarRenderer_opengl.cpp b/source/application/StarRenderer_opengl.cpp index d8b26e8..90d691e 100644 --- a/source/application/StarRenderer_opengl.cpp +++ b/source/application/StarRenderer_opengl.cpp @@ -434,7 +434,7 @@ void OpenGlRenderer::setMultiSampling(unsigned multiSampling) { glEnable(GL_SAMPLE_SHADING); glMinSampleShading((float)m_multiSampling); } else { - glMinSampleShading(1.f); + glMinSampleShading(0.f); glDisable(GL_SAMPLE_SHADING); glDisable(GL_MULTISAMPLE); } |