diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-26 13:03:30 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-26 13:03:30 +1000 |
commit | 563d95b9e6c67a6de31ef00ad0ec4fd1d597a6b1 (patch) | |
tree | 57bf4a6530b07ff1ae2ca07456daea9c6c722009 /source/application | |
parent | c405fda45cf4eda4ff501c4613c56ead6ff19265 (diff) |
remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
Diffstat (limited to 'source/application')
-rw-r--r-- | source/application/StarRenderer_opengl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/application/StarRenderer_opengl.cpp b/source/application/StarRenderer_opengl.cpp index f0e4dfd..e640e53 100644 --- a/source/application/StarRenderer_opengl.cpp +++ b/source/application/StarRenderer_opengl.cpp @@ -254,7 +254,7 @@ void OpenGlRenderer::loadEffectConfig(String const& name, Json const& effectConf effectParameter.parameterUniform = glGetUniformLocation(m_program, p.second.getString("uniform").utf8Ptr()); if (effectParameter.parameterUniform == -1) { - Logger::warn("OpenGL20 effect parameter '{}' has no associated uniform, skipping", p.first); + Logger::warn("OpenGL20 effect parameter '{}' in effect '{}' has no associated uniform, skipping", p.first, name); } else { String type = p.second.getString("type"); if (type == "bool") { |