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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 05:55:41 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 05:55:41 +1000
commitfd5247321f36e7cb50dd90cb9bd1b5d60a3a289f (patch)
tree8603fa144341728da19da8df5d6790be792ceef1 /source/application/StarRenderer_opengl20.cpp
parentd5fbd2001b0ad3591a7f969dfd75c809ab55b40e (diff)
Split world & interface shaders
Diffstat (limited to 'source/application/StarRenderer_opengl20.cpp')
-rw-r--r--source/application/StarRenderer_opengl20.cpp92
1 files changed, 56 insertions, 36 deletions
diff --git a/source/application/StarRenderer_opengl20.cpp b/source/application/StarRenderer_opengl20.cpp
index 375149e..70185cc 100644
--- a/source/application/StarRenderer_opengl20.cpp
+++ b/source/application/StarRenderer_opengl20.cpp
@@ -93,7 +93,7 @@ OpenGl20Renderer::OpenGl20Renderer() {
TextureFiltering::Nearest);
m_immediateRenderBuffer = createGlRenderBuffer();
- setEffectConfig(JsonObject(), {{"vertex", DefaultVertexShader}, {"fragment", DefaultFragmentShader}});
+ loadEffectConfig("internal", JsonObject(), {{"vertex", DefaultVertexShader}, {"fragment", DefaultFragmentShader}});
m_limitTextureGroupSize = false;
m_useMultiTexturing = true;
@@ -102,7 +102,8 @@ OpenGl20Renderer::OpenGl20Renderer() {
}
OpenGl20Renderer::~OpenGl20Renderer() {
- glDeleteProgram(m_program);
+ for (auto& effect : m_effects)
+ glDeleteProgram(effect.second.program);
logGlErrorSummary("OpenGL errors during shutdown");
}
@@ -115,8 +116,13 @@ Vec2U OpenGl20Renderer::screenSize() const {
return m_screenSize;
}
-void OpenGl20Renderer::setEffectConfig(Json const& effectConfig, StringMap<String> const& shaders) {
- flushImmediatePrimitives();
+void OpenGl20Renderer::loadEffectConfig(String const& name, Json const& effectConfig, StringMap<String> const& shaders) {
+ if (m_effects.contains(name)) {
+ Logger::warn("OpenGL effect {} already exists", name);
+ switchEffectConfig(name);
+ return;
+ }
+
GLint status = 0;
char logBuffer[1024];
@@ -161,32 +167,11 @@ void OpenGl20Renderer::setEffectConfig(Json const& effectConfig, StringMap<Strin
throw RendererException(strf("Failed to link program: {}\n", logBuffer));
}
- if (m_program != 0)
- glDeleteProgram(m_program);
- m_program = program;
- glUseProgram(m_program);
-
- m_positionAttribute = glGetAttribLocation(m_program, "vertexPosition");
- m_texCoordAttribute = glGetAttribLocation(m_program, "vertexTextureCoordinate");
- m_texIndexAttribute = glGetAttribLocation(m_program, "vertexTextureIndex");
- m_colorAttribute = glGetAttribLocation(m_program, "vertexColor");
- m_param1Attribute = glGetAttribLocation(m_program, "vertexParam1");
+ glUseProgram(m_program = program);
+ setupGlUniforms(m_program);
- m_textureUniforms.clear();
- m_textureSizeUniforms.clear();
- for (size_t i = 0; i < MultiTextureCount; ++i) {
- m_textureUniforms.append(glGetUniformLocation(m_program, strf("texture{}", i).c_str()));
- m_textureSizeUniforms.append(glGetUniformLocation(m_program, strf("textureSize{}", i).c_str()));
- }
- m_screenSizeUniform = glGetUniformLocation(m_program, "screenSize");
- m_vertexTransformUniform = glGetUniformLocation(m_program, "vertexTransform");
-
- for (size_t i = 0; i < MultiTextureCount; ++i) {
- glUniform1i(m_textureUniforms[i], i);
- }
- glUniform2f(m_screenSizeUniform, m_screenSize[0], m_screenSize[1]);
-
- m_effectParameters.clear();
+ auto& effect = m_effects.emplace(name, Effect{ program, effectConfig, {}, {} }).first->second;
+ m_currentEffect = &effect;
for (auto const& p : effectConfig.getObject("effectParameters", {})) {
EffectParameter effectParameter;
@@ -212,7 +197,7 @@ void OpenGl20Renderer::setEffectConfig(Json const& effectConfig, StringMap<Strin
throw RendererException::format("Unrecognized effect parameter type '{}'", type);
}
- m_effectParameters[p.first] = effectParameter;
+ effect.parameters[p.first] = effectParameter;
if (Json def = p.second.get("default", {})) {
if (type == "bool") {
@@ -232,8 +217,6 @@ void OpenGl20Renderer::setEffectConfig(Json const& effectConfig, StringMap<Strin
}
}
- m_effectTextures.clear();
-
// Assign each texture parameter a texture unit starting with MultiTextureCount, the first
// few texture units are used by the primary textures being drawn. Currently,
// maximum texture units are not checked.
@@ -256,7 +239,7 @@ void OpenGl20Renderer::setEffectConfig(Json const& effectConfig, StringMap<Strin
Logger::warn("OpenGL20 effect parameter '{}' has textureSizeUniform '{}' with no associated uniform", p.first, *tsu);
}
- m_effectTextures[p.first] = effectTexture;
+ effect.textures[p.first] = effectTexture;
}
}
@@ -265,7 +248,7 @@ void OpenGl20Renderer::setEffectConfig(Json const& effectConfig, StringMap<Strin
}
void OpenGl20Renderer::setEffectParameter(String const& parameterName, RenderEffectParameter const& value) {
- auto ptr = m_effectParameters.ptr(parameterName);
+ auto ptr = m_currentEffect->parameters.ptr(parameterName);
if (!ptr || (ptr->parameterValue && *ptr->parameterValue == value))
return;
@@ -291,7 +274,7 @@ void OpenGl20Renderer::setEffectParameter(String const& parameterName, RenderEff
}
void OpenGl20Renderer::setEffectTexture(String const& textureName, Image const& image) {
- auto ptr = m_effectTextures.ptr(textureName);
+ auto ptr = m_currentEffect->textures.ptr(textureName);
if (!ptr)
return;
@@ -311,6 +294,21 @@ void OpenGl20Renderer::setEffectTexture(String const& textureName, Image const&
}
}
+bool OpenGl20Renderer::switchEffectConfig(String const& name) {
+ flushImmediatePrimitives();
+ auto find = m_effects.find(name);
+ if (find == m_effects.end())
+ return false;
+
+ Effect& effect = find->second;
+
+ glUseProgram(m_program = effect.program);
+ setupGlUniforms(m_program);
+ m_currentEffect = &effect;
+
+ return true;
+}
+
void OpenGl20Renderer::setScissorRect(Maybe<RectI> const& scissorRect) {
if (scissorRect == m_scissorRect)
return;
@@ -798,7 +796,7 @@ void OpenGl20Renderer::renderGlBuffer(GlRenderBuffer const& renderBuffer, Mat3F
glBindTexture(GL_TEXTURE_2D, vb.textures[i].texture);
}
- for (auto const& p : m_effectTextures) {
+ for (auto const& p : m_currentEffect->textures) {
if (p.second.textureValue) {
glActiveTexture(GL_TEXTURE0 + p.second.textureUnit);
glBindTexture(GL_TEXTURE_2D, p.second.textureValue->textureId);
@@ -823,4 +821,26 @@ void OpenGl20Renderer::renderGlBuffer(GlRenderBuffer const& renderBuffer, Mat3F
}
}
+void OpenGl20Renderer::setupGlUniforms(GLuint program) {
+ m_positionAttribute = glGetAttribLocation(program, "vertexPosition");
+ m_texCoordAttribute = glGetAttribLocation(program, "vertexTextureCoordinate");
+ m_texIndexAttribute = glGetAttribLocation(program, "vertexTextureIndex");
+ m_colorAttribute = glGetAttribLocation(program, "vertexColor");
+ m_param1Attribute = glGetAttribLocation(program, "vertexParam1");
+
+ m_textureUniforms.clear();
+ m_textureSizeUniforms.clear();
+ for (size_t i = 0; i < MultiTextureCount; ++i) {
+ m_textureUniforms.append(glGetUniformLocation(program, strf("texture{}", i).c_str()));
+ m_textureSizeUniforms.append(glGetUniformLocation(program, strf("textureSize{}", i).c_str()));
+ }
+ m_screenSizeUniform = glGetUniformLocation(program, "screenSize");
+ m_vertexTransformUniform = glGetUniformLocation(program, "vertexTransform");
+
+ for (size_t i = 0; i < MultiTextureCount; ++i)
+ glUniform1i(m_textureUniforms[i], i);
+
+ glUniform2f(m_screenSizeUniform, m_screenSize[0], m_screenSize[1]);
+}
+
}