diff options
author | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
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committer | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
commit | 431a9c00a56cf4c603be1cf5f773b193621d8150 (patch) | |
tree | 95843aeea9fb6dc18279ee05ff6961f40b19798f /source/application/StarRenderer_opengl20.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) |
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/application/StarRenderer_opengl20.cpp')
-rw-r--r-- | source/application/StarRenderer_opengl20.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/application/StarRenderer_opengl20.cpp b/source/application/StarRenderer_opengl20.cpp index f85f0e8..18f771b 100644 --- a/source/application/StarRenderer_opengl20.cpp +++ b/source/application/StarRenderer_opengl20.cpp @@ -416,7 +416,7 @@ List<RenderPrimitive>& OpenGl20Renderer::immediatePrimitives() { } void OpenGl20Renderer::render(RenderPrimitive primitive) { - m_immediatePrimitives.append(move(primitive)); + m_immediatePrimitives.append(std::move(primitive)); } void OpenGl20Renderer::renderBuffer(RenderBufferPtr const& renderBuffer, Mat3F const& transformation) { @@ -672,7 +672,7 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) { glBufferData(GL_ARRAY_BUFFER, accumulationBuffer.size(), accumulationBuffer.ptr(), GL_STREAM_DRAW); } - vertexBuffers.emplace_back(move(vb)); + vertexBuffers.emplace_back(std::move(vb)); currentTextures.clear(); currentTextureSizes.clear(); @@ -701,7 +701,7 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) { if (auto gt = as<GlGroupedTexture>(texture.get())) gt->incrementBufferUseCount(); - usedTextures.add(move(texture)); + usedTextures.add(std::move(texture)); return {float(textureIndex), Vec2F(glTexture->glTextureCoordinateOffset())}; }; @@ -723,14 +723,14 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) { Texture* lastTexture = nullptr; for (auto& primitive : primitives) { if (auto tri = primitive.ptr<RenderTriangle>()) { - tie(textureIndex, textureOffset) = addCurrentTexture(move(tri->texture)); + tie(textureIndex, textureOffset) = addCurrentTexture(std::move(tri->texture)); appendBufferVertex(tri->a, textureIndex, textureOffset); appendBufferVertex(tri->b, textureIndex, textureOffset); appendBufferVertex(tri->c, textureIndex, textureOffset); } else if (auto quad = primitive.ptr<RenderQuad>()) { - tie(textureIndex, textureOffset) = addCurrentTexture(move(quad->texture)); + tie(textureIndex, textureOffset) = addCurrentTexture(std::move(quad->texture)); appendBufferVertex(quad->a, textureIndex, textureOffset); appendBufferVertex(quad->b, textureIndex, textureOffset); @@ -742,7 +742,7 @@ void OpenGl20Renderer::GlRenderBuffer::set(List<RenderPrimitive>& primitives) { } else if (auto poly = primitive.ptr<RenderPoly>()) { if (poly->vertexes.size() > 2) { - tie(textureIndex, textureOffset) = addCurrentTexture(move(poly->texture)); + tie(textureIndex, textureOffset) = addCurrentTexture(std::move(poly->texture)); for (size_t i = 1; i < poly->vertexes.size() - 1; ++i) { appendBufferVertex(poly->vertexes[0], textureIndex, textureOffset); |