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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-06 23:59:18 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-06 23:59:18 +1000 |
commit | fe99ec69664c5ca5a400d80e060084ff78d9bb22 (patch) | |
tree | 6fbe0123c9a6cb5105e34ad2a0c26a1791fc363e /source/application/StarRenderer.hpp | |
parent | fe4cc1961888db364bbc70cfe0e7a15ec27a5c5b (diff) |
Render the world in its own framebuffer
Diffstat (limited to 'source/application/StarRenderer.hpp')
-rw-r--r-- | source/application/StarRenderer.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/application/StarRenderer.hpp b/source/application/StarRenderer.hpp index 58c1c27..ad44c5c 100644 --- a/source/application/StarRenderer.hpp +++ b/source/application/StarRenderer.hpp @@ -130,6 +130,8 @@ public: virtual String rendererId() const = 0; virtual Vec2U screenSize() const = 0; + virtual void loadConfig(Json const& config) = 0; + // The actual shaders used by this renderer will be in a default no effects // state when constructed, but can be overridden here. This config will be // specific to each type of renderer, so it will be necessary to key the |