diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 04:34:10 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 04:34:10 +1000 |
commit | d5fbd2001b0ad3591a7f969dfd75c809ab55b40e (patch) | |
tree | b6b9361bfa854daf3e6be45d572407508340d12d /source/application/StarRenderer.cpp | |
parent | 47a527ebbff91cf530cb8758828679ef0e3334f2 (diff) |
RenderPrimitive micro-optimizations
Diffstat (limited to 'source/application/StarRenderer.cpp')
-rw-r--r-- | source/application/StarRenderer.cpp | 95 |
1 files changed, 62 insertions, 33 deletions
diff --git a/source/application/StarRenderer.cpp b/source/application/StarRenderer.cpp index 51b11c7..f4aa4fe 100644 --- a/source/application/StarRenderer.cpp +++ b/source/application/StarRenderer.cpp @@ -12,49 +12,78 @@ EnumMap<TextureFiltering> const TextureFilteringNames{ {TextureFiltering::Linear, "Linear"} }; -RenderQuad renderTexturedRect(TexturePtr texture, Vec2F minPosition, float textureScale, Vec4B color, float param1) { - if (!texture) - throw RendererException("renderTexturedRect called with null texture"); +RenderQuad::RenderQuad(Vec2F posA, Vec2F posB, Vec2F posC, Vec2F posD, Vec4B color, float param1) : texture() { + a = { posA, { 0, 0 }, color, param1 }; + b = { posB, { 0, 0 }, color, param1 }; + c = { posC, { 0, 0 }, color, param1 }; + d = { posD, { 0, 0 }, color, param1 }; +} - auto textureSize = Vec2F(texture->size()); - return { - move(texture), - RenderVertex{minPosition, Vec2F(0, 0), color, param1}, - RenderVertex{minPosition + Vec2F(textureSize[0], 0) * textureScale, Vec2F(textureSize[0], 0), color, param1}, - RenderVertex{minPosition + Vec2F(textureSize[0], textureSize[1]) * textureScale, Vec2F(textureSize[0], textureSize[1]), color, param1}, - RenderVertex{minPosition + Vec2F(0, textureSize[1]) * textureScale, Vec2F(0, textureSize[1]), color, param1} - }; +RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Vec4B color, float param1) : texture(move(tex)) { + Vec2F size = Vec2F(texture->size()); + a = { minPosition, { 0, 0 }, color, param1}; + b = { { (minPosition[0] + size[0] * textureScale), minPosition[1] }, { size[0], 0 }, color, param1 }; + c = { { (minPosition[0] + size[0] * textureScale), (minPosition[1] + size[1] * textureScale) }, size, color, param1 }; + d = { { minPosition[0], (minPosition[1] + size[1] * textureScale) }, { 0, size[1] }, color, param1 }; } -RenderQuad renderTexturedRect(TexturePtr texture, RectF const& screenCoords, Vec4B color, float param1) { - if (!texture) - throw RendererException("renderTexturedRect called with null texture"); +RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, float param1) : texture(move(tex)) { + Vec2F size = Vec2F(texture->size()); + a = { screenCoords.min(), { 0, 0 }, color, param1 }; + b = { { screenCoords.xMax(), screenCoords.yMin(), }, { size[0], 0.f }, color, param1 }; + c = { screenCoords.max(), size, color, param1}; + d = { { screenCoords.xMin(), screenCoords.yMax(), }, { 0.f, size[1] }, color, param1 }; +} + +RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec2F posD, Vec2F uvD, Vec4B color, float param1) : texture(move(tex)) { + a = { posA, uvA, color, param1 }; + b = { posB, uvB, color, param1 }; + c = { posC, uvC, color, param1 }; + d = { posD, uvD, color, param1 }; +} + +RenderQuad::RenderQuad(TexturePtr tex, RenderVertex vA, RenderVertex vB, RenderVertex vC, RenderVertex vD) + : texture(move(tex)), a(move(vA)), b(move(vB)), c(move(vC)), d(move(vD)) {} + +RenderQuad::RenderQuad(RectF const& rect, Vec4B color, float param1) + : a{ rect.min(), {}, color, param1 } + , b{ { rect.xMax(), rect.yMin()}, {}, color, param1 } + , c{ rect.max(), {}, color, param1 } + , d{ { rect.xMin() ,rect.yMax() }, {}, color, param1 } {}; - auto textureSize = Vec2F(texture->size()); - return { - move(texture), - RenderVertex{{screenCoords.xMin(), screenCoords.yMin()}, Vec2F(0, 0), color, param1}, - RenderVertex{{screenCoords.xMax(), screenCoords.yMin()}, Vec2F(textureSize[0], 0), color, param1}, - RenderVertex{{screenCoords.xMax(), screenCoords.yMax()}, Vec2F(textureSize[0], textureSize[1]), color, param1}, - RenderVertex{{screenCoords.xMin(), screenCoords.yMax()}, Vec2F(0, textureSize[1]), color, param1} - }; + +RenderPoly::RenderPoly(List<Vec2F> const& verts, Vec4B color, float param1) { + vertexes.reserve(verts.size()); + for (Vec2F const& v : verts) + vertexes.append({ v, { 0, 0 }, color, param1 }); +} + +RenderTriangle::RenderTriangle(Vec2F posA, Vec2F posB, Vec2F posC, Vec4B color, float param1) : texture() { + a = { posA, { 0, 0 }, color, param1 }; + b = { posB, { 0, 0 }, color, param1 }; + c = { posC, { 0, 0 }, color, param1 }; +} + +RenderTriangle::RenderTriangle(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec4B color, float param1) : texture(move(tex)) { + a = { posA, uvA, color, param1 }; + b = { posB, uvB, color, param1 }; + c = { posC, uvC, color, param1 }; +} + +RenderQuad renderTexturedRect(TexturePtr texture, Vec2F minPosition, float textureScale, Vec4B color, float param1) { + return RenderQuad(move(texture), minPosition, textureScale, color, param1); +} + +RenderQuad renderTexturedRect(TexturePtr texture, RectF const& screenCoords, Vec4B color, float param1) { + return RenderQuad(move(texture), screenCoords, color, param1); } RenderQuad renderFlatRect(RectF const& rect, Vec4B color, float param1) { - return { - {}, - RenderVertex{{rect.xMin(), rect.yMin()}, {}, color, param1}, - RenderVertex{{rect.xMax(), rect.yMin()}, {}, color, param1}, - RenderVertex{{rect.xMax(), rect.yMax()}, {}, color, param1}, - RenderVertex{{rect.xMin(), rect.yMax()}, {}, color, param1} - }; + return RenderQuad(rect, color, param1); } RenderPoly renderFlatPoly(PolyF const& poly, Vec4B color, float param1) { - RenderPoly renderPoly; - for (auto const& v : poly) - renderPoly.vertexes.append({v, {}, color, param1}); - return renderPoly; + return RenderPoly(poly.vertexes(), color, param1); } } |