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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 04:34:10 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 04:34:10 +1000
commitd5fbd2001b0ad3591a7f969dfd75c809ab55b40e (patch)
treeb6b9361bfa854daf3e6be45d572407508340d12d /source/application/StarRenderer.cpp
parent47a527ebbff91cf530cb8758828679ef0e3334f2 (diff)
RenderPrimitive micro-optimizations
Diffstat (limited to 'source/application/StarRenderer.cpp')
-rw-r--r--source/application/StarRenderer.cpp95
1 files changed, 62 insertions, 33 deletions
diff --git a/source/application/StarRenderer.cpp b/source/application/StarRenderer.cpp
index 51b11c7..f4aa4fe 100644
--- a/source/application/StarRenderer.cpp
+++ b/source/application/StarRenderer.cpp
@@ -12,49 +12,78 @@ EnumMap<TextureFiltering> const TextureFilteringNames{
{TextureFiltering::Linear, "Linear"}
};
-RenderQuad renderTexturedRect(TexturePtr texture, Vec2F minPosition, float textureScale, Vec4B color, float param1) {
- if (!texture)
- throw RendererException("renderTexturedRect called with null texture");
+RenderQuad::RenderQuad(Vec2F posA, Vec2F posB, Vec2F posC, Vec2F posD, Vec4B color, float param1) : texture() {
+ a = { posA, { 0, 0 }, color, param1 };
+ b = { posB, { 0, 0 }, color, param1 };
+ c = { posC, { 0, 0 }, color, param1 };
+ d = { posD, { 0, 0 }, color, param1 };
+}
- auto textureSize = Vec2F(texture->size());
- return {
- move(texture),
- RenderVertex{minPosition, Vec2F(0, 0), color, param1},
- RenderVertex{minPosition + Vec2F(textureSize[0], 0) * textureScale, Vec2F(textureSize[0], 0), color, param1},
- RenderVertex{minPosition + Vec2F(textureSize[0], textureSize[1]) * textureScale, Vec2F(textureSize[0], textureSize[1]), color, param1},
- RenderVertex{minPosition + Vec2F(0, textureSize[1]) * textureScale, Vec2F(0, textureSize[1]), color, param1}
- };
+RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Vec4B color, float param1) : texture(move(tex)) {
+ Vec2F size = Vec2F(texture->size());
+ a = { minPosition, { 0, 0 }, color, param1};
+ b = { { (minPosition[0] + size[0] * textureScale), minPosition[1] }, { size[0], 0 }, color, param1 };
+ c = { { (minPosition[0] + size[0] * textureScale), (minPosition[1] + size[1] * textureScale) }, size, color, param1 };
+ d = { { minPosition[0], (minPosition[1] + size[1] * textureScale) }, { 0, size[1] }, color, param1 };
}
-RenderQuad renderTexturedRect(TexturePtr texture, RectF const& screenCoords, Vec4B color, float param1) {
- if (!texture)
- throw RendererException("renderTexturedRect called with null texture");
+RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, float param1) : texture(move(tex)) {
+ Vec2F size = Vec2F(texture->size());
+ a = { screenCoords.min(), { 0, 0 }, color, param1 };
+ b = { { screenCoords.xMax(), screenCoords.yMin(), }, { size[0], 0.f }, color, param1 };
+ c = { screenCoords.max(), size, color, param1};
+ d = { { screenCoords.xMin(), screenCoords.yMax(), }, { 0.f, size[1] }, color, param1 };
+}
+
+RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec2F posD, Vec2F uvD, Vec4B color, float param1) : texture(move(tex)) {
+ a = { posA, uvA, color, param1 };
+ b = { posB, uvB, color, param1 };
+ c = { posC, uvC, color, param1 };
+ d = { posD, uvD, color, param1 };
+}
+
+RenderQuad::RenderQuad(TexturePtr tex, RenderVertex vA, RenderVertex vB, RenderVertex vC, RenderVertex vD)
+ : texture(move(tex)), a(move(vA)), b(move(vB)), c(move(vC)), d(move(vD)) {}
+
+RenderQuad::RenderQuad(RectF const& rect, Vec4B color, float param1)
+ : a{ rect.min(), {}, color, param1 }
+ , b{ { rect.xMax(), rect.yMin()}, {}, color, param1 }
+ , c{ rect.max(), {}, color, param1 }
+ , d{ { rect.xMin() ,rect.yMax() }, {}, color, param1 } {};
- auto textureSize = Vec2F(texture->size());
- return {
- move(texture),
- RenderVertex{{screenCoords.xMin(), screenCoords.yMin()}, Vec2F(0, 0), color, param1},
- RenderVertex{{screenCoords.xMax(), screenCoords.yMin()}, Vec2F(textureSize[0], 0), color, param1},
- RenderVertex{{screenCoords.xMax(), screenCoords.yMax()}, Vec2F(textureSize[0], textureSize[1]), color, param1},
- RenderVertex{{screenCoords.xMin(), screenCoords.yMax()}, Vec2F(0, textureSize[1]), color, param1}
- };
+
+RenderPoly::RenderPoly(List<Vec2F> const& verts, Vec4B color, float param1) {
+ vertexes.reserve(verts.size());
+ for (Vec2F const& v : verts)
+ vertexes.append({ v, { 0, 0 }, color, param1 });
+}
+
+RenderTriangle::RenderTriangle(Vec2F posA, Vec2F posB, Vec2F posC, Vec4B color, float param1) : texture() {
+ a = { posA, { 0, 0 }, color, param1 };
+ b = { posB, { 0, 0 }, color, param1 };
+ c = { posC, { 0, 0 }, color, param1 };
+}
+
+RenderTriangle::RenderTriangle(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec4B color, float param1) : texture(move(tex)) {
+ a = { posA, uvA, color, param1 };
+ b = { posB, uvB, color, param1 };
+ c = { posC, uvC, color, param1 };
+}
+
+RenderQuad renderTexturedRect(TexturePtr texture, Vec2F minPosition, float textureScale, Vec4B color, float param1) {
+ return RenderQuad(move(texture), minPosition, textureScale, color, param1);
+}
+
+RenderQuad renderTexturedRect(TexturePtr texture, RectF const& screenCoords, Vec4B color, float param1) {
+ return RenderQuad(move(texture), screenCoords, color, param1);
}
RenderQuad renderFlatRect(RectF const& rect, Vec4B color, float param1) {
- return {
- {},
- RenderVertex{{rect.xMin(), rect.yMin()}, {}, color, param1},
- RenderVertex{{rect.xMax(), rect.yMin()}, {}, color, param1},
- RenderVertex{{rect.xMax(), rect.yMax()}, {}, color, param1},
- RenderVertex{{rect.xMin(), rect.yMax()}, {}, color, param1}
- };
+ return RenderQuad(rect, color, param1);
}
RenderPoly renderFlatPoly(PolyF const& poly, Vec4B color, float param1) {
- RenderPoly renderPoly;
- for (auto const& v : poly)
- renderPoly.vertexes.append({v, {}, color, param1});
- return renderPoly;
+ return RenderPoly(poly.vertexes(), color, param1);
}
}