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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-02-20 09:47:10 +1100 |
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committer | GitHub <noreply@github.com> | 2024-02-20 09:47:10 +1100 |
commit | 1c89042016c739815b2d70bcbef4673eef6b63e0 (patch) | |
tree | f7c8e96e744222857c613e5fd14720d2695613c3 /source/application/StarRenderer.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) | |
parent | 7c4fbad2ba7d79580a9ebbf9fde1de117be4d08e (diff) |
Merge pull request #19 from kblaschke/fix-compiler-warnings
Fixed a huge amount of Clang warnings
Diffstat (limited to 'source/application/StarRenderer.cpp')
-rw-r--r-- | source/application/StarRenderer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/application/StarRenderer.cpp b/source/application/StarRenderer.cpp index f4aa4fe..764dd4a 100644 --- a/source/application/StarRenderer.cpp +++ b/source/application/StarRenderer.cpp @@ -19,7 +19,7 @@ RenderQuad::RenderQuad(Vec2F posA, Vec2F posB, Vec2F posC, Vec2F posD, Vec4B col d = { posD, { 0, 0 }, color, param1 }; } -RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Vec4B color, float param1) : texture(move(tex)) { +RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Vec4B color, float param1) : texture(std::move(tex)) { Vec2F size = Vec2F(texture->size()); a = { minPosition, { 0, 0 }, color, param1}; b = { { (minPosition[0] + size[0] * textureScale), minPosition[1] }, { size[0], 0 }, color, param1 }; @@ -27,7 +27,7 @@ RenderQuad::RenderQuad(TexturePtr tex, Vec2F minPosition, float textureScale, Ve d = { { minPosition[0], (minPosition[1] + size[1] * textureScale) }, { 0, size[1] }, color, param1 }; } -RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, float param1) : texture(move(tex)) { +RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, float param1) : texture(std::move(tex)) { Vec2F size = Vec2F(texture->size()); a = { screenCoords.min(), { 0, 0 }, color, param1 }; b = { { screenCoords.xMax(), screenCoords.yMin(), }, { size[0], 0.f }, color, param1 }; @@ -35,7 +35,7 @@ RenderQuad::RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color, f d = { { screenCoords.xMin(), screenCoords.yMax(), }, { 0.f, size[1] }, color, param1 }; } -RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec2F posD, Vec2F uvD, Vec4B color, float param1) : texture(move(tex)) { +RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec2F posD, Vec2F uvD, Vec4B color, float param1) : texture(std::move(tex)) { a = { posA, uvA, color, param1 }; b = { posB, uvB, color, param1 }; c = { posC, uvC, color, param1 }; @@ -43,7 +43,7 @@ RenderQuad::RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F } RenderQuad::RenderQuad(TexturePtr tex, RenderVertex vA, RenderVertex vB, RenderVertex vC, RenderVertex vD) - : texture(move(tex)), a(move(vA)), b(move(vB)), c(move(vC)), d(move(vD)) {} + : texture(std::move(tex)), a(std::move(vA)), b(std::move(vB)), c(std::move(vC)), d(std::move(vD)) {} RenderQuad::RenderQuad(RectF const& rect, Vec4B color, float param1) : a{ rect.min(), {}, color, param1 } @@ -64,18 +64,18 @@ RenderTriangle::RenderTriangle(Vec2F posA, Vec2F posB, Vec2F posC, Vec4B color, c = { posC, { 0, 0 }, color, param1 }; } -RenderTriangle::RenderTriangle(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec4B color, float param1) : texture(move(tex)) { +RenderTriangle::RenderTriangle(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec4B color, float param1) : texture(std::move(tex)) { a = { posA, uvA, color, param1 }; b = { posB, uvB, color, param1 }; c = { posC, uvC, color, param1 }; } RenderQuad renderTexturedRect(TexturePtr texture, Vec2F minPosition, float textureScale, Vec4B color, float param1) { - return RenderQuad(move(texture), minPosition, textureScale, color, param1); + return RenderQuad(std::move(texture), minPosition, textureScale, color, param1); } RenderQuad renderTexturedRect(TexturePtr texture, RectF const& screenCoords, Vec4B color, float param1) { - return RenderQuad(move(texture), screenCoords, color, param1); + return RenderQuad(std::move(texture), screenCoords, color, param1); } RenderQuad renderFlatRect(RectF const& rect, Vec4B color, float param1) { |