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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-09 12:18:22 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-09 12:18:22 +1100 |
commit | dc7706184094e653dbb46310195e88604c007854 (patch) | |
tree | 38081a61390521c2778dff44b757ea7a66a84d14 /source/application/StarMainApplication_sdl.cpp | |
parent | 165bcbefee1c6c0f73553190ecffadcfdf40f16d (diff) |
hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
Diffstat (limited to 'source/application/StarMainApplication_sdl.cpp')
0 files changed, 0 insertions, 0 deletions