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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-26 13:03:30 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-26 13:03:30 +1000 |
commit | 563d95b9e6c67a6de31ef00ad0ec4fd1d597a6b1 (patch) | |
tree | 57bf4a6530b07ff1ae2ca07456daea9c6c722009 /source/application/StarMainApplication_sdl.cpp | |
parent | c405fda45cf4eda4ff501c4613c56ead6ff19265 (diff) |
remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
Diffstat (limited to 'source/application/StarMainApplication_sdl.cpp')
0 files changed, 0 insertions, 0 deletions