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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-11 16:27:46 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-11 16:27:46 +1000 |
commit | d255328476f1d3dd76bfd1dec550fddeab7c11ba (patch) | |
tree | 7bd11ae0952b05cee60a8ad527cd99818fabc6c0 /source/application/StarDesktopService_pc_steam.cpp | |
parent | e3ab4485539ef2e84a4c9478ffe56f48e30fee42 (diff) |
Humanoid: apply globalOffset *before* rotation
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
Diffstat (limited to 'source/application/StarDesktopService_pc_steam.cpp')
0 files changed, 0 insertions, 0 deletions