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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-01 08:39:38 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-01 08:39:38 +1000
commit68d1c19455f596a09d9dcf40279ae9cf5a9c71de (patch)
tree58a2b3d7d212527bf740c14e56c88bb6e6b80f2d /lib/windows/include/SDL_opengles2.h
parentce68aad07890796f9498d2d216da7cd779329e3a (diff)
Throw away 32-bit support
Diffstat (limited to 'lib/windows/include/SDL_opengles2.h')
-rw-r--r--lib/windows/include/SDL_opengles2.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/lib/windows/include/SDL_opengles2.h b/lib/windows/include/SDL_opengles2.h
new file mode 100644
index 0000000..5e3b717
--- /dev/null
+++ b/lib/windows/include/SDL_opengles2.h
@@ -0,0 +1,52 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_opengles2.h
+ *
+ * This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
+ */
+#include "SDL_config.h"
+
+#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
+
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES2/gl.h>
+#include <OpenGLES/ES2/glext.h>
+#else
+#include <GLES2/gl2platform.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#endif
+
+#else /* _MSC_VER */
+
+/* OpenGL ES2 headers for Visual Studio */
+#include "SDL_opengles2_khrplatform.h"
+#include "SDL_opengles2_gl2platform.h"
+#include "SDL_opengles2_gl2.h"
+#include "SDL_opengles2_gl2ext.h"
+
+#endif /* _MSC_VER */
+
+#ifndef APIENTRY
+#define APIENTRY GL_APIENTRY
+#endif