diff options
author | Vladimir Krasheninnikov <boba09@list.ru> | 2025-04-17 09:51:27 +0200 |
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committer | Vladimir Krasheninnikov <boba09@list.ru> | 2025-04-17 09:51:27 +0200 |
commit | 36ffe46ae378dfd8c2edb883503e1bac163cd1b5 (patch) | |
tree | 329037f77fc69d93abbb327f9c4642d5d39f5613 /doc/lua | |
parent | 6b548c17e20c5d6c5cc154d300a7a4c4ed42984c (diff) |
Add chat lua callbacks documentation
Diffstat (limited to 'doc/lua')
-rw-r--r-- | doc/lua/openstarbound/chat.md | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/doc/lua/openstarbound/chat.md b/doc/lua/openstarbound/chat.md new file mode 100644 index 0000000..834b4e8 --- /dev/null +++ b/doc/lua/openstarbound/chat.md @@ -0,0 +1,59 @@ +# Chat + +The new chat table is accessible from almost every clientside script and allows interaction with the in-game chat system. + +--- + +#### `double` chat.send(`String` message, [`String` modeName], [`bool` speak], [`Json` data])) + +Sends a new message in the chat. Optionally specifies the modeName: + +- `"Broadcast"`: Global chat. Default value. +- `"Local"`: Chat within the current planet. +- `"Party"`: Chat within the current party. + +If `speak` is false, the chat bubble will not appear above the player. +If `data` is provided, it will be sent as a JSON object with the message. This can be used to send custom data with the message. + +--- + +#### `List<String>` chat.command(`String` command) + +Executes the specified command and returns a list of strings with the result. + +--- + +#### `void` chat.addMessage(`String` text, [`Json` config]) + +Adds the specified message to the chat log. The following keys are available in the `config` JSON object: + +- `String` __mode__ - The mode of the message. Can be one of the followgin: + - `"Broadcast"` + - `"Local"` + - `"Party"` + - `"Whisper"` + - `"CommandResult"` + - `"RadioMessage"` + - `"World"` +- `String` __channelName__ - The name of the channel to send the message to. +- `String` __fromNick__ - The name of the sender of the message. +- `String` __portrait__ - message portrait. +- `bool` __showPane__ - If false, the chat pane will not be triggered. + +--- + +#### `String` chat.input() + +Returns the current chat input text. + +--- + +#### `bool` chat.setInput(`String` text, [`bool` moveCursor]) + +Sets the current chat input text. If `moveCursor` is true, the cursor will be moved to the end of the text. Returns true if the input was set successfully, false otherwise. + +--- + +#### `void` chat.clear([`unsigned`] count) + +Clears the chat input text. If `count` is provided, it will clear the last `count` messages, all otherwise.
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