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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /doc/lua/updatablescript.md | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'doc/lua/updatablescript.md')
-rw-r--r-- | doc/lua/updatablescript.md | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/lua/updatablescript.md b/doc/lua/updatablescript.md new file mode 100644 index 0000000..2dd55e1 --- /dev/null +++ b/doc/lua/updatablescript.md @@ -0,0 +1,13 @@ +Most entity script contexts include the *script* table, which provides bindings for getting and setting the script's update rate. Update deltas are specified in numbers of frames, so a script with an update delta of 1 would run every frame, or a script with an update delta of 60 would run once per second. An update delta of 0 means that the script's periodic update will never be called, but it can still perform actions through script calls, messaging, or event hooks. + +--- + +#### `void` script.setUpdateDelta(`unsigned` dt) + +Sets the script's update delta. + +--- + +#### `float` script.updateDt() + +Returns the duration in seconds between periodic updates to the script. |