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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /doc/lua/entity.md | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'doc/lua/entity.md')
-rw-r--r-- | doc/lua/entity.md | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/doc/lua/entity.md b/doc/lua/entity.md new file mode 100644 index 0000000..dc3ebd7 --- /dev/null +++ b/doc/lua/entity.md @@ -0,0 +1,69 @@ +# entity + +The *entity* table contains functions that are common among all entities. Every function refers to the entity the script context is running on. + +Accessible in: + +* companion system scripts +* quests +* tech +* primary status script +* status effects +* monsters +* npcs +* objects +* active items + +--- + +#### `EntityId` entity.id() + +Returns the id number of the entity. + +--- + +#### `LuaTable` entity.damageTeam() + +Returns a table of the entity's damage team type and team number. Ex: {type = "enemy", team = 0} + +--- + +#### `bool` entity.isValidTarget(`EntityId` entityId) + +Returns whether the provided entity is a valid target of the current entity. An entity is a valid target if they can be damaged, and in the case of monsters and NPCs if they are aggressive. + +--- + +#### `Vec2F` entity.distanceToEntity(`EntityId` entityId) + +Returns the vector distance from the current entity to the provided entity. + +--- + +#### `bool` entity.entityInSight(`EntityId` entityId) + +Returns whether the provided entity is in line of sight of the current entity. + +--- + +#### `Vec2F` entity.position() + +Returns the position of the current entity. + +--- + +#### `String` entity.entityType() + +Returns the type of the current entity. + +--- + +#### `String` entity.uniqueId() + +Returns the unique ID of the entity. Returns nil if there is no unique ID. + +--- + +#### `bool` entity.persistent() + +Returns `true` if the entity is persistent (will be saved to disk on sector unload) or `false` otherwise. |