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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
commit6352e8e3196f78388b6c771073f9e03eaa612673 (patch)
treee23772f79a7fbc41bc9108951e9e136857484bf4 /cmake/FindDirectX.cmake
parent6741a057e5639280d85d0f88ba26f000baa58f61 (diff)
everything everywhere
all at once
Diffstat (limited to 'cmake/FindDirectX.cmake')
-rw-r--r--cmake/FindDirectX.cmake115
1 files changed, 115 insertions, 0 deletions
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake
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+#-------------------------------------------------------------------
+# This file is part of the CMake build system for OGRE
+# (Object-oriented Graphics Rendering Engine)
+# For the latest info, see http://www.ogre3d.org/
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+# -----------------------------------------------------------------------------
+# Find DirectX SDK
+# Define:
+# DirectX_FOUND
+# DirectX_INCLUDE_DIR
+# DirectX_LIBRARY
+# DirectX_ROOT_DIR
+
+if(WIN32) # The only platform it makes sense to check for DirectX SDK
+ include(FindPkgMacros)
+ findpkg_begin(DirectX)
+
+ # Get path, convert backslashes as ${ENV_DXSDK_DIR}
+ getenv_path(DXSDK_DIR)
+ getenv_path(DIRECTX_HOME)
+ getenv_path(DIRECTX_ROOT)
+ getenv_path(DIRECTX_BASE)
+
+ # construct search paths
+ set(DirectX_PREFIX_PATH
+ "${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
+ "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
+ "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
+ "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
+ "C:/apps_x86/Microsoft DirectX SDK*"
+ "C:/Program Files (x86)/Microsoft DirectX SDK*"
+ "C:/apps/Microsoft DirectX SDK*"
+ "C:/Program Files/Microsoft DirectX SDK*"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
+ )
+ create_search_paths(DirectX)
+ # redo search if prefix path changed
+ clear_if_changed(DirectX_PREFIX_PATH
+ DirectX_LIBRARY
+ DirectX_INCLUDE_DIR
+ DirectX_ROOT_DIR
+ )
+
+ find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
+ # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
+ # lib files are in DirectX_ROOT_DIR/Lib/x64|x86
+ if(${CMAKE_TARGET_ARCHITECTURE} STREQUAL "x86_64")
+ set(DirectX_LIBPATH_SUFFIX "x64")
+ else()
+ set(DirectX_LIBPATH_SUFFIX "x86")
+ endif()
+ find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+ find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+
+
+ if(DirectX_INCLUDE_DIR)
+ set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..")
+ endif(DirectX_INCLUDE_DIR)
+
+ findpkg_finish(DirectX)
+
+ set(DirectX_LIBRARIES
+ ${DirectX_LIBRARIES}
+ ${DirectX_D3DX9_LIBRARY}
+ ${DirectX_DXERR9_LIBRARY}
+ ${DirectX_DXGUID_LIBRARY}
+ ${DirectX_DINPUT8_LIBRARY}
+ ${DirectX_DXGI_LIBRARY}
+ ${DirectX_D3DCOMPILER_LIBRARY}
+ )
+
+ # look for D3D10.1 components
+
+ if (DirectX_FOUND)
+ find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
+ get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
+ message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
+
+ find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
+ find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
+
+
+ if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY AND DirectX_D3DX10_LIBRARY)
+ set(DirectX_D3D10_FOUND TRUE)
+ set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR})
+ set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} ${DirectX_D3DX10_LIBRARY})
+ endif ()
+ endif ()
+
+ # look for D3D11 components
+ if (DirectX_FOUND)
+ find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
+ get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
+ message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
+ find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
+ find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
+
+ if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY AND DirectX_D3DX11_LIBRARY)
+ set(DirectX_D3D11_FOUND TRUE)
+ set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR})
+ set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} ${DirectX_D3DX11_LIBRARY})
+ endif ()
+ endif ()
+
+endif(WIN32)