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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 05:55:41 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-30 05:55:41 +1000
commitfd5247321f36e7cb50dd90cb9bd1b5d60a3a289f (patch)
tree8603fa144341728da19da8df5d6790be792ceef1 /assets/opensb/rendering
parentd5fbd2001b0ad3591a7f969dfd75c809ab55b40e (diff)
Split world & interface shaders
Diffstat (limited to 'assets/opensb/rendering')
-rw-r--r--assets/opensb/rendering/default.config9
-rw-r--r--assets/opensb/rendering/default.frag27
-rw-r--r--assets/opensb/rendering/default.vert35
-rw-r--r--assets/opensb/rendering/world.config (renamed from assets/opensb/rendering/opengl20.config)8
-rw-r--r--assets/opensb/rendering/world.frag (renamed from assets/opensb/rendering/opengl20.frag)4
-rw-r--r--assets/opensb/rendering/world.vert (renamed from assets/opensb/rendering/opengl20.vert)0
6 files changed, 78 insertions, 5 deletions
diff --git a/assets/opensb/rendering/default.config b/assets/opensb/rendering/default.config
new file mode 100644
index 0000000..5e51afc
--- /dev/null
+++ b/assets/opensb/rendering/default.config
@@ -0,0 +1,9 @@
+{
+ "effectParameters" : {},
+ "effectTextures" : {},
+
+ "effectShaders" : {
+ "vertex" : "default.vert",
+ "fragment" : "default.frag"
+ }
+} \ No newline at end of file
diff --git a/assets/opensb/rendering/default.frag b/assets/opensb/rendering/default.frag
new file mode 100644
index 0000000..0ba2d60
--- /dev/null
+++ b/assets/opensb/rendering/default.frag
@@ -0,0 +1,27 @@
+#version 110
+
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+uniform sampler2D texture2;
+uniform sampler2D texture3;
+
+varying vec2 fragmentTextureCoordinate;
+varying float fragmentTextureIndex;
+varying vec4 fragmentColor;
+
+void main() {
+ vec4 texColor;
+ if (fragmentTextureIndex > 2.9) {
+ texColor = texture2D(texture3, fragmentTextureCoordinate);
+ } else if (fragmentTextureIndex > 1.9) {
+ texColor = texture2D(texture2, fragmentTextureCoordinate);
+ } else if (fragmentTextureIndex > 0.9) {
+ texColor = texture2D(texture1, fragmentTextureCoordinate);
+ } else {
+ texColor = texture2D(texture0, fragmentTextureCoordinate);
+ }
+ if (texColor.a <= 0.0)
+ discard;
+
+ gl_FragColor = texColor * fragmentColor;
+} \ No newline at end of file
diff --git a/assets/opensb/rendering/default.vert b/assets/opensb/rendering/default.vert
new file mode 100644
index 0000000..a8b2751
--- /dev/null
+++ b/assets/opensb/rendering/default.vert
@@ -0,0 +1,35 @@
+#version 110
+
+uniform vec2 textureSize0;
+uniform vec2 textureSize1;
+uniform vec2 textureSize2;
+uniform vec2 textureSize3;
+uniform vec2 screenSize;
+uniform mat3 vertexTransform;
+
+attribute vec2 vertexPosition;
+attribute vec2 vertexTextureCoordinate;
+attribute float vertexTextureIndex;
+attribute vec4 vertexColor;
+attribute float vertexParam1;
+
+varying vec2 fragmentTextureCoordinate;
+varying float fragmentTextureIndex;
+varying vec4 fragmentColor;
+
+void main() {
+ vec2 screenPosition = (vertexTransform * vec3(vertexPosition, 1.0)).xy;
+
+ if (vertexTextureIndex > 2.9) {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize3;
+ } else if (vertexTextureIndex > 1.9) {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize2;
+ } else if (vertexTextureIndex > 0.9) {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize1;
+ } else {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize0;
+ }
+ fragmentTextureIndex = vertexTextureIndex;
+ fragmentColor = vertexColor;
+ gl_Position = vec4(screenPosition / screenSize * 2.0 - 1.0, 0.0, 1.0);
+} \ No newline at end of file
diff --git a/assets/opensb/rendering/opengl20.config b/assets/opensb/rendering/world.config
index 70ff6c7..8dcc3cb 100644
--- a/assets/opensb/rendering/opengl20.config
+++ b/assets/opensb/rendering/world.config
@@ -2,7 +2,7 @@
"effectParameters" : {
"lightMapEnabled" : {
"type" : "bool",
- "default" : false,
+ "default" : true,
"uniform" : "lightMapEnabled"
},
"lightMapScale" : {
@@ -38,7 +38,7 @@
},
"effectShaders" : {
- "vertex" : "opengl20.vert",
- "fragment" : "opengl20.frag"
+ "vertex" : "world.vert",
+ "fragment" : "world.frag"
}
-}
+} \ No newline at end of file
diff --git a/assets/opensb/rendering/opengl20.frag b/assets/opensb/rendering/world.frag
index a57c029..ed197c3 100644
--- a/assets/opensb/rendering/opengl20.frag
+++ b/assets/opensb/rendering/world.frag
@@ -77,7 +77,9 @@ void main() {
vec4 finalColor = texColor * fragmentColor;
float finalLightMapMultiplier = fragmentLightMapMultiplier * lightMapMultiplier;
- if (lightMapEnabled && finalLightMapMultiplier > 0.0)
+ if (texColor.a == 0.99607843137)
+ finalColor.a = fragmentColor.a;
+ else if (lightMapEnabled && finalLightMapMultiplier > 0.0)
finalColor.rgb *= sampleLightMap(fragmentLightMapCoordinate, 1.0 / lightMapSize).rgb * finalLightMapMultiplier;
gl_FragColor = finalColor;
} \ No newline at end of file
diff --git a/assets/opensb/rendering/opengl20.vert b/assets/opensb/rendering/world.vert
index 67998bc..67998bc 100644
--- a/assets/opensb/rendering/opengl20.vert
+++ b/assets/opensb/rendering/world.vert