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authorKae <80987908+Novaenia@users.noreply.github.com>2024-03-19 18:21:54 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-03-19 18:21:54 +1100
commit983bb82a96707ae81be5c35e7f9af700ade7d77e (patch)
tree7594648ca829fc8b4c958d02f86b9cc22b04f5d7 /assets/opensb/rendering
parent17ea975970d8f2be994bb1c8e7646f9c8a6c4647 (diff)
Async lighting improvements
Diffstat (limited to 'assets/opensb/rendering')
-rw-r--r--assets/opensb/rendering/effects/world.config5
-rw-r--r--assets/opensb/rendering/effects/world.frag14
2 files changed, 1 insertions, 18 deletions
diff --git a/assets/opensb/rendering/effects/world.config b/assets/opensb/rendering/effects/world.config
index 188b727..68b84fa 100644
--- a/assets/opensb/rendering/effects/world.config
+++ b/assets/opensb/rendering/effects/world.config
@@ -30,11 +30,6 @@
"textureSizeUniform" : "lightMapSize",
"textureAddressing" : "clamp",
"textureFiltering" : "linear"
- },
- "tileLightMap" : {
- "textureUniform" : "tileLightMap",
- "textureAddressing" : "clamp",
- "textureFiltering" : "linear"
}
},
diff --git a/assets/opensb/rendering/effects/world.frag b/assets/opensb/rendering/effects/world.frag
index b4450ad..10bd1ad 100644
--- a/assets/opensb/rendering/effects/world.frag
+++ b/assets/opensb/rendering/effects/world.frag
@@ -6,9 +6,7 @@ uniform sampler2D texture2;
uniform sampler2D texture3;
uniform bool lightMapEnabled;
uniform vec2 lightMapSize;
-uniform vec2 tileLightMapSize;
uniform sampler2D lightMap;
-uniform sampler2D tileLightMap;
uniform float lightMapMultiplier;
varying vec2 fragmentTextureCoordinate;
@@ -55,16 +53,6 @@ vec4 bicubicSample(sampler2D texture, vec2 texcoord, vec2 texscale) {
mix(sample1, sample0, sx), sy);
}
-vec3 sampleLightMap(vec2 texcoord, vec2 texscale) {
- vec4 b = bicubicSample(tileLightMap, texcoord, texscale);
- vec4 a = bicubicSample(lightMap, texcoord, texscale);
-
- if (b.z <= 0.0)
- return a.rgb;
-
- return mix(a.rgb, b.rgb / b.z, b.z);
-}
-
void main() {
vec4 texColor;
if (fragmentTextureIndex > 2.9) {
@@ -84,6 +72,6 @@ void main() {
if (texColor.a == 0.99607843137)
finalColor.a = fragmentColor.a;
else if (lightMapEnabled && finalLightMapMultiplier > 0.0)
- finalColor.rgb *= sampleLightMap(fragmentLightMapCoordinate, 1.0 / lightMapSize) * finalLightMapMultiplier;
+ finalColor.rgb *= bicubicSample(lightMap, fragmentLightMapCoordinate, 1.0 / lightMapSize).rgb * finalLightMapMultiplier;
gl_FragColor = finalColor;
} \ No newline at end of file