Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/assets/opensb/rendering
diff options
context:
space:
mode:
authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-23 23:01:25 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-23 23:01:25 +1000
commit6832c10ed5482530b4a423a78700b279fc73212a (patch)
treeb26c485a105659936b5378379a773365a6da5bf8 /assets/opensb/rendering
parent4328119e1c1f8578a92977a943a793b2ac9032e0 (diff)
Split shaders into their own files
some unrelated directives thing too
Diffstat (limited to 'assets/opensb/rendering')
-rw-r--r--assets/opensb/rendering/opengl20.config38
-rw-r--r--assets/opensb/rendering/opengl20.frag75
-rw-r--r--assets/opensb/rendering/opengl20.vert41
3 files changed, 154 insertions, 0 deletions
diff --git a/assets/opensb/rendering/opengl20.config b/assets/opensb/rendering/opengl20.config
new file mode 100644
index 0000000..923578c
--- /dev/null
+++ b/assets/opensb/rendering/opengl20.config
@@ -0,0 +1,38 @@
+{
+ "effectParameters" : {
+ "lightMapEnabled" : {
+ "type" : "bool",
+ "default" : false,
+ "uniform" : "lightMapEnabled"
+ },
+ "lightMapScale" : {
+ "type" : "vec2",
+ "default" : [1, 1],
+ "uniform" : "lightMapScale"
+ },
+ "lightMapOffset" : {
+ "type" : "vec2",
+ "default" : [0, 0],
+ "uniform" : "lightMapOffset"
+ },
+ "lightMapMultiplier" : {
+ "type" : "float",
+ "default" : 1.0,
+ "uniform" : "lightMapMultiplier"
+ }
+ },
+
+ "effectTextures" : {
+ "lightMap" : {
+ "textureUniform" : "lightMap",
+ "textureSizeUniform" : "lightMapSize",
+ "textureAddressing" : "clamp",
+ "textureFiltering" : "linear"
+ }
+ },
+
+ "effectShaders" : {
+ "vertex" : "opengl20.vert",
+ "fragment" : "opengl20.frag"
+ }
+}
diff --git a/assets/opensb/rendering/opengl20.frag b/assets/opensb/rendering/opengl20.frag
new file mode 100644
index 0000000..92a121f
--- /dev/null
+++ b/assets/opensb/rendering/opengl20.frag
@@ -0,0 +1,75 @@
+#version 110
+
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+uniform sampler2D texture2;
+uniform sampler2D texture3;
+uniform bool lightMapEnabled;
+uniform vec2 lightMapSize;
+uniform sampler2D lightMap;
+uniform float lightMapMultiplier;
+
+varying vec2 fragmentTextureCoordinate;
+varying float fragmentTextureIndex;
+varying vec4 fragmentColor;
+varying float fragmentLightMapMultiplier;
+varying vec2 fragmentLightMapCoordinate;
+
+vec4 cubic(float v) {
+ vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
+ vec4 s = n * n * n;
+ float x = s.x;
+ float y = s.y - 4.0 * s.x;
+ float z = s.z - 4.0 * s.y + 6.0 * s.x;
+ float w = 6.0 - x - y - z;
+ return vec4(x, y, z, w);
+}
+
+vec4 bicubicSample(sampler2D texture, vec2 texcoord, vec2 texscale) {
+ texcoord = texcoord - vec2(0.5, 0.5);
+
+ float fx = fract(texcoord.x);
+ float fy = fract(texcoord.y);
+ texcoord.x -= fx;
+ texcoord.y -= fy;
+
+ vec4 xcubic = cubic(fx);
+ vec4 ycubic = cubic(fy);
+
+ vec4 c = vec4(texcoord.x - 0.5, texcoord.x + 1.5, texcoord.y - 0.5, texcoord.y + 1.5);
+ vec4 s = vec4(xcubic.x + xcubic.y, xcubic.z + xcubic.w, ycubic.x + ycubic.y, ycubic.z + ycubic.w);
+ vec4 offset = c + vec4(xcubic.y, xcubic.w, ycubic.y, ycubic.w) / s;
+
+ vec4 sample0 = texture2D(texture, vec2(offset.x, offset.z) * texscale);
+ vec4 sample1 = texture2D(texture, vec2(offset.y, offset.z) * texscale);
+ vec4 sample2 = texture2D(texture, vec2(offset.x, offset.w) * texscale);
+ vec4 sample3 = texture2D(texture, vec2(offset.y, offset.w) * texscale);
+
+ float sx = s.x / (s.x + s.y);
+ float sy = s.z / (s.z + s.w);
+
+ return mix(
+ mix(sample3, sample2, sx),
+ mix(sample1, sample0, sx), sy);
+}
+
+void main() {
+ vec4 texColor;
+ if (fragmentTextureIndex > 2.9) {
+ texColor = texture2D(texture3, fragmentTextureCoordinate);
+ } else if (fragmentTextureIndex > 1.9) {
+ texColor = texture2D(texture2, fragmentTextureCoordinate);
+ } else if (fragmentTextureIndex > 0.9) {
+ texColor = texture2D(texture1, fragmentTextureCoordinate);
+ } else {
+ texColor = texture2D(texture0, fragmentTextureCoordinate);
+ }
+ if (texColor.a <= 0.0)
+ discard;
+
+ vec4 finalColor = texColor * fragmentColor;
+ float finalLightMapMultiplier = fragmentLightMapMultiplier * lightMapMultiplier;
+ if (lightMapEnabled && finalLightMapMultiplier > 0.0)
+ finalColor.rgb *= bicubicSample(lightMap, fragmentLightMapCoordinate, 1.0 / lightMapSize).rgb * finalLightMapMultiplier;
+ gl_FragColor = finalColor;
+} \ No newline at end of file
diff --git a/assets/opensb/rendering/opengl20.vert b/assets/opensb/rendering/opengl20.vert
new file mode 100644
index 0000000..67998bc
--- /dev/null
+++ b/assets/opensb/rendering/opengl20.vert
@@ -0,0 +1,41 @@
+#version 110
+
+uniform vec2 textureSize0;
+uniform vec2 textureSize1;
+uniform vec2 textureSize2;
+uniform vec2 textureSize3;
+uniform vec2 screenSize;
+uniform mat3 vertexTransform;
+uniform vec2 lightMapSize;
+uniform vec2 lightMapScale;
+uniform vec2 lightMapOffset;
+
+attribute vec2 vertexPosition;
+attribute vec2 vertexTextureCoordinate;
+attribute float vertexTextureIndex;
+attribute vec4 vertexColor;
+attribute float vertexParam1;
+
+varying vec2 fragmentTextureCoordinate;
+varying float fragmentTextureIndex;
+varying vec4 fragmentColor;
+varying float fragmentLightMapMultiplier;
+varying vec2 fragmentLightMapCoordinate;
+
+void main() {
+ vec2 screenPosition = (vertexTransform * vec3(vertexPosition, 1.0)).xy;
+ fragmentLightMapMultiplier = vertexParam1;
+ fragmentLightMapCoordinate = (screenPosition / lightMapScale) - lightMapOffset * lightMapSize / screenSize;
+ if (vertexTextureIndex > 2.9) {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize3;
+ } else if (vertexTextureIndex > 1.9) {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize2;
+ } else if (vertexTextureIndex > 0.9) {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize1;
+ } else {
+ fragmentTextureCoordinate = vertexTextureCoordinate / textureSize0;
+ }
+ fragmentTextureIndex = vertexTextureIndex;
+ fragmentColor = vertexColor;
+ gl_Position = vec4(screenPosition / screenSize * 2.0 - 1.0, 0.0, 1.0);
+} \ No newline at end of file