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author | SilverSokolova <80606782+SilverSokolova@users.noreply.github.com> | 2024-07-13 23:29:51 -0500 |
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committer | GitHub <noreply@github.com> | 2024-07-13 23:29:51 -0500 |
commit | ff5fa1f70f5360a3045e7e1fb72cab5c0e192b6d (patch) | |
tree | dd55e3a29f0832c5c016d1594138f40058057e66 /README.md | |
parent | d4fad6402f08f00adf026fa236a33ed302ca788a (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -41,7 +41,7 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions ### Bug Fixes * Invalid character inventories are updated when loading in, allowing players to swap inventory mods with pre-existing characters. ### Misc -* Player functions for saving/loading, modifying the humanoid identity +* Player functions for saving/loading, modifying the humanoid identity, manipulating the inventory. [Documentation](https://github.com/OpenStarbound/OpenStarbound/blob/main/doc/lua/openstarbound.md) * Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required) * Custom user input support with a keybindings menu (rewrite from StarExtensions) * Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions) @@ -52,11 +52,13 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions * Works especially well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/) or custom items/objects. * Perfectly Generic Items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed. * Musical instruments have their own volume slider in the options menu. +* Players can use items while lounging * Client-side tile placement prediction (rewrite from StarExtensions) * You can also resize the placement area of tiles on the fly. * Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server) * Additionally, objects can be placed under non-solid foreground tiles. + * Admin characters have unlimited and unobstructed interaction/placement ranges * Some minor polish to UI * The Skybox's sun now matches the system type you're currently in. |