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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-02-21 10:15:17 +1100 |
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committer | GitHub <noreply@github.com> | 2024-02-21 10:15:17 +1100 |
commit | b8da62bf43e42e6fc895664a9faf621cbe0325c8 (patch) | |
tree | cbd563facfd677287bdf60fe85d1547f1f42647d /README.md | |
parent | e6f96cb2bd94df5bc05d763892805d4c1ced2fa8 (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 8 |
1 files changed, 1 insertions, 7 deletions
@@ -3,13 +3,7 @@ This is a fork of Starbound. Contributions are welcome! You **must** own a copy of Starbound to use it. Base game assets are not provided for obvious reasons. -It is **work-in-progress**, so up-to-date compiled builds for all platforms are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future. - -However, a manually compiled client build (Nov 30th, 2023) is available [here](https://files.catbox.moe/izkhxa.zip). -Please note that this is a **development** build. It is not considered stable and should not be used in normal play. -Extract it to a new `win_opensb` folder in your Starbound installation, adjacent to the win32 & win64 folders. - -If you do decide to compile it anyways, you must also make sure it loads the game assets in `/assets/opensb/`. +It is still **work-in-progress**. You can download the latest test build [here](https://github.com/OpenStarbound/OpenStarbound/releases/latest). Changes: * You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple. |