diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-05-19 18:55:36 +1000 |
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committer | GitHub <noreply@github.com> | 2024-05-19 18:55:36 +1000 |
commit | 6a95e7d248e32c56994275918b7d961119e3bd9f (patch) | |
tree | ae3ec890a6895ffbdfe6579f23a83d9c7df01ac5 /README.md | |
parent | 625f0d8fc58d2786624f5812370f328e8d710460 (diff) |
Add more convenient nightly build links
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 12 |
1 files changed, 10 insertions, 2 deletions
@@ -3,11 +3,19 @@ This is a fork of Starbound. Contributions are welcome! You **must** own a copy of Starbound to use it. Base game assets are not provided for obvious reasons. -It is still **work-in-progress**. You can download the very latest build from the [Actions](https://github.com/OpenStarbound/OpenStarbound/actions?query=branch%3Amain) tab, or the occasional releases (though those aren't very up to date yet!) +It is still **work-in-progress**. You can download the very latest build below, or the occasional releases (though those aren't very up to date yet!) +## Nightly Builds +**Windows**: [Installer](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build_windows/main/Installer.zip), [All Files](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build_windows/main) -Note: Not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet, but compatibility with mods that use StarExtensions features is planned. +**Linux**: [All Files](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build_linux/main) + +**macOS**: [All Files](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build_macos/main) + +These link directly to the latest build from the [Actions](https://github.com/OpenStarbound/OpenStarbound/actions?query=branch%3Amain) tab. ## Changes +Note: Not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet, but near-full compatibility with mods that use StarExtensions features is planned. + ### Lighting **The lightmap generation has been moved off the main thread, and supports higher color range.** * Point lights are now additive, which is more accurate - you'll notice that different lights mix together better! |