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author | Rohan <73246001+RohanBhattacharyya@users.noreply.github.com> | 2024-07-06 17:39:03 -0700 |
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committer | GitHub <noreply@github.com> | 2024-07-06 17:39:03 -0700 |
commit | 642b1b1426e2d73e52118e7c5468273972f88d8b (patch) | |
tree | d1d29e59c2d4b4a8320630ba36e3b153e6a65980 /README.md | |
parent | 7fa270a3a7c700b504834ac709ba2e8f08d670f6 (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 42 |
1 files changed, 21 insertions, 21 deletions
@@ -214,25 +214,25 @@ export PATH=$VCPKG_ROOT:$PATH ``` * This last command makes vcpkg added to the current terminal path. This lasts only while the terminal is active, and will have to be rerun for new terminal instances. * Download the source code [here](https://github.com/OpenStarbound/OpenStarbound/archive/refs/heads/main.zip). This is the current code in main. Unpack the code to your downloads folder. * Unpack the zip, and open it up. Navigate to OpenStarbound-main/source using the terminal -> `cd ~/Downloads/OpenStarbound-main`. Then navigate to the source folder, using `cd source`. -<details> - <summary>If using ARM</summary> - -* While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies. -* After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. -* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. -* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. -* Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. -* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. -</details> -<details> - <summary>If using Intel</summary> - -* While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies. -* After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. -* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. -* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. -* Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. -* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. - -</details> + <details> + <summary>If using an Arm Mac</summary> + + * While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies. + * After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. + * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. + * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. + * Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. + * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. + </details> + <details> + <summary>If using an Intel Mac</summary> + + * While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies. + * After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. + * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. + * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. + * Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. + * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. + + </details> </details> |