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authorRohan <73246001+RohanBhattacharyya@users.noreply.github.com>2024-07-06 17:39:03 -0700
committerGitHub <noreply@github.com>2024-07-06 17:39:03 -0700
commit642b1b1426e2d73e52118e7c5468273972f88d8b (patch)
treed1d29e59c2d4b4a8320630ba36e3b153e6a65980 /README.md
parent7fa270a3a7c700b504834ac709ba2e8f08d670f6 (diff)
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r--README.md42
1 files changed, 21 insertions, 21 deletions
diff --git a/README.md b/README.md
index 39c89ed..2c550f2 100644
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+++ b/README.md
@@ -214,25 +214,25 @@ export PATH=$VCPKG_ROOT:$PATH ```
* This last command makes vcpkg added to the current terminal path. This lasts only while the terminal is active, and will have to be rerun for new terminal instances.
* Download the source code [here](https://github.com/OpenStarbound/OpenStarbound/archive/refs/heads/main.zip). This is the current code in main. Unpack the code to your downloads folder.
* Unpack the zip, and open it up. Navigate to OpenStarbound-main/source using the terminal -> `cd ~/Downloads/OpenStarbound-main`. Then navigate to the source folder, using `cd source`.
-<details>
- <summary>If using ARM</summary>
-
-* While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies.
-* After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
-* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
-* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
-* Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
-* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
-</details>
-<details>
- <summary>If using Intel</summary>
-
-* While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies.
-* After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
-* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
-* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
-* Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
-* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
-
-</details>
+ <details>
+ <summary>If using an Arm Mac</summary>
+
+ * While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies.
+ * After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
+ * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
+ * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
+ * Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
+ * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
+ </details>
+ <details>
+ <summary>If using an Intel Mac</summary>
+
+ * While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies.
+ * After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
+ * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
+ * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
+ * Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
+ * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
+
+ </details>
</details>