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authorRohan <73246001+RohanBhattacharyya@users.noreply.github.com>2024-07-06 17:29:04 -0700
committerGitHub <noreply@github.com>2024-07-06 17:29:04 -0700
commit36e8d29ad4f0bdbb7a664fc19f35e029bd0d32b9 (patch)
tree6ebcfd3cbee744fe6b0807bf11018efbb6b94f93 /README.md
parentb2b56c7967843afc17281cb50b36e19b7e405a62 (diff)
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@@ -216,21 +216,23 @@ export PATH=$VCPKG_ROOT:$PATH ```
* Unpack the zip, and open it up. Navigate to OpenStarbound-main/source using the terminal -> `cd ~/Downloads/OpenStarbound-main`. Then navigate to the source folder, using `cd source`.
<details>
<summary>If using ARM</summary>
- * While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies.
- * After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
- * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
- * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
- * Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
- * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
+
+* While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies.
+* After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
+* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
+* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
+* Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
+* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
</details>
<details>
<summary>If using Intel</summary>
- * While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies.
- * After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
- * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
- * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
- * Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
- * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
+
+* While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies.
+* After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
+* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
+* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
+* Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
+* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
</details>
</details>