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author | Rohan <73246001+RohanBhattacharyya@users.noreply.github.com> | 2024-07-06 17:29:04 -0700 |
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committer | GitHub <noreply@github.com> | 2024-07-06 17:29:04 -0700 |
commit | 36e8d29ad4f0bdbb7a664fc19f35e029bd0d32b9 (patch) | |
tree | 6ebcfd3cbee744fe6b0807bf11018efbb6b94f93 /README.md | |
parent | b2b56c7967843afc17281cb50b36e19b7e405a62 (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 26 |
1 files changed, 14 insertions, 12 deletions
@@ -216,21 +216,23 @@ export PATH=$VCPKG_ROOT:$PATH ``` * Unpack the zip, and open it up. Navigate to OpenStarbound-main/source using the terminal -> `cd ~/Downloads/OpenStarbound-main`. Then navigate to the source folder, using `cd source`. <details> <summary>If using ARM</summary> - * While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies. - * After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. - * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. - * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. - * Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. - * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. + +* While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies. +* After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. +* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. +* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. +* Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. +* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. </details> <details> <summary>If using Intel</summary> - * While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies. - * After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. - * There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. - * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. - * Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. - * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. + +* While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies. +* After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder. +* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it. +* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. +* Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. +* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps. </details> </details> |