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authorKae <80987908+Novaenia@users.noreply.github.com>2025-03-23 14:59:33 +1100
committerGitHub <noreply@github.com>2025-03-23 14:59:33 +1100
commitc484b1a67230f938493de16026ca3a2dd7269a2c (patch)
tree13ed2b61fb8502a76c82c478c3d013cb7662e1a2
parentcbd6409f6d1fb5e0bb531c8d306fbf3e19c8218f (diff)
Update StarMaterialItem.cpp
[skip ci]
-rw-r--r--source/game/items/StarMaterialItem.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/game/items/StarMaterialItem.cpp b/source/game/items/StarMaterialItem.cpp
index fd32983..a46fa98 100644
--- a/source/game/items/StarMaterialItem.cpp
+++ b/source/game/items/StarMaterialItem.cpp
@@ -133,7 +133,6 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer) {
if (m_blockSwap || m_collisionOverride != TileCollisionOverride::None) {
float pulse = (float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime());
- float pulseLevel = 1.f - 0.3f * 0.5f * ((float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime()) + 1.f);
float pulseA = 0.85 - pulse * 0.15f;
float pulseB = 0.85 + pulse * 0.15f;
Color color = owner()->favoriteColor().mix(Color::White);