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authorKae <80987908+Novaenia@users.noreply.github.com>2025-02-01 11:50:09 +1100
committerGitHub <noreply@github.com>2025-02-01 11:50:09 +1100
commit70c4094c58b83b61c47ec3188cdb510c87742db0 (patch)
tree6e933f39dac07346be018642e1d33397183bc50c
parent26318472079542807a493993b9e125c8f9126771 (diff)
parent11caad6a6e07581c94a28e6711d4672501068d38 (diff)
Merge pull request #173 from KrashV/main
Change your position on warp to the same planet
-rw-r--r--source/game/StarUniverseClient.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/game/StarUniverseClient.cpp b/source/game/StarUniverseClient.cpp
index 12d72ee..af33508 100644
--- a/source/game/StarUniverseClient.cpp
+++ b/source/game/StarUniverseClient.cpp
@@ -416,6 +416,17 @@ void UniverseClient::warpPlayer(WarpAction const& warpAction, bool animate, Stri
return;
m_mainPlayer->stopLounging();
+
+ // Check if the warp target is within the same world
+ if (auto warpToWorld = warpAction.ptr<WarpToWorld>()) {
+ if (warpToWorld->world.empty() || warpToWorld->world == playerWorld()) {
+ if (auto pos = warpToWorld->target.ptr<SpawnTargetPosition>()) {
+ m_mainPlayer->moveTo(*pos); // Add a little space to up
+ return;
+ }
+ }
+ }
+
if (animate) {
m_mainPlayer->teleportOut(animationType, deploy);
m_warping = warpAction;