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authorSilverSokolova <80606782+SilverSokolova@users.noreply.github.com>2024-07-30 03:24:08 -0500
committerGitHub <noreply@github.com>2024-07-30 03:24:08 -0500
commit6e7b0467961ed389699d44bc74a1d707f450ed48 (patch)
tree550a0817d256341fc4159f427f9a2b12d8501b67
parent420f1d97312702b238fc98237285cdc2fe02684a (diff)
player.(set)favoriteColor documentation
-rw-r--r--doc/lua/openstarbound.md11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/lua/openstarbound.md b/doc/lua/openstarbound.md
index d888e55..432743c 100644
--- a/doc/lua/openstarbound.md
+++ b/doc/lua/openstarbound.md
@@ -302,6 +302,17 @@ Sets the player's mode. **mode** must be either `"casual"`, `"survival"` or `"ha
---
+#### `Color` player.favoriteColor()
+
+Returns the player's favorite color.
+It is used for the beam shown when wiring, placing, and highlighting with beam-tools (Matter Manipulator).
+
+#### `void` player.setFavoriteColor(`Color` color)
+
+Sets the player's favorite color. **color** can have an optional fourth value for transparency.
+
+---
+
#### `Vec2F` player.aimPosition()
Returns the player's aim position.