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authorDegranon <boba09@list.ru>2025-02-01 01:18:12 +0100
committerDegranon <boba09@list.ru>2025-02-01 01:18:12 +0100
commit5aa02ed749c3eb3411f6621ca45ac59d9428392c (patch)
tree01068222b290b83e134f73731b0f0a0a20b238e9
parent988b13ba2d25beac7249ef9797011130c25d6ea8 (diff)
Change your position on warp to the same planet
-rw-r--r--source/game/StarUniverseClient.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/game/StarUniverseClient.cpp b/source/game/StarUniverseClient.cpp
index 12d72ee..279d63d 100644
--- a/source/game/StarUniverseClient.cpp
+++ b/source/game/StarUniverseClient.cpp
@@ -416,6 +416,19 @@ void UniverseClient::warpPlayer(WarpAction const& warpAction, bool animate, Stri
return;
m_mainPlayer->stopLounging();
+
+ // Check if the warp target is within the same world
+ if (warpAction.is<WarpToWorld>()) {
+ if (auto warpToWorld = warpAction.ptr<WarpToWorld>()) {
+ if (warpToWorld->world.empty() || warpToWorld->world == playerWorld()) {
+ if (auto pos = warpToWorld->target.ptr<SpawnTargetPosition>()) {
+ m_mainPlayer->movementController()->setPosition(*pos + Vec2F{0, 2}); // Add a little space to up
+ return;
+ }
+ }
+ }
+ }
+
if (animate) {
m_mainPlayer->teleportOut(animationType, deploy);
m_warping = warpAction;