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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-24 23:38:27 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-24 23:38:27 +1000
commit2bd399fd00d87683e37b41bfc1a25772c6cde71f (patch)
treec720c2c428e17c408fb25b97e23b9fe4b9f2cd06
parent7eb010d4a1c6a90d5040b3ec2e7d189fb387b9b2 (diff)
Armor optimizations
-rw-r--r--source/core/StarDirectives.cpp47
-rw-r--r--source/game/StarArmorWearer.cpp54
-rw-r--r--source/game/StarArmorWearer.hpp5
-rw-r--r--source/game/StarDrawable.cpp2
-rw-r--r--source/game/StarItem.cpp9
-rw-r--r--source/game/StarItem.hpp2
-rw-r--r--source/game/items/StarArmors.cpp2
7 files changed, 94 insertions, 27 deletions
diff --git a/source/core/StarDirectives.cpp b/source/core/StarDirectives.cpp
index 8dcf8da..4a2ca4c 100644
--- a/source/core/StarDirectives.cpp
+++ b/source/core/StarDirectives.cpp
@@ -2,6 +2,7 @@
#include "StarImageProcessing.hpp"
#include "StarDirectives.hpp"
#include "StarXXHash.hpp"
+#include "StarLogging.hpp"
namespace Star {
@@ -20,17 +21,17 @@ Directives::Entry::Entry(Entry const& other) {
string = other.string;
}
-Directives::Directives() {}
-Directives::Directives(String const& directives) {
+Directives::Directives() : hash(0) {}
+Directives::Directives(String const& directives) : hash(0) {
parse(directives);
}
-Directives::Directives(String&& directives) {
+Directives::Directives(String&& directives) : hash(0) {
String mine = move(directives);
parse(mine);
}
-Directives::Directives(const char* directives) {
+Directives::Directives(const char* directives) : hash(0) {
String string(directives);
parse(string);
}
@@ -42,6 +43,9 @@ Directives::Directives(List<Entry>&& newEntries) {
}
void Directives::parse(String const& directives) {
+ if (directives.empty())
+ return;
+
List<Entry> newList;
StringList split = directives.split('?');
newList.reserve(split.size());
@@ -51,25 +55,35 @@ void Directives::parse(String const& directives) {
newList.emplace_back(move(operation), move(str));
}
}
+
+ if (newList.empty())
+ return;
+
entries = std::make_shared<List<Entry> const>(move(newList));
hash = XXH3_64bits(directives.utf8Ptr(), directives.utf8Size());
+ //if (directives.utf8Size() > 1000)
+ // Logger::logf(LogLevel::Debug, "Directives: Parsed %u character long string", directives.utf8Size());
}
void Directives::buildString(String& out) const {
- for (auto& entry : *entries) {
- out += "?";
- out += entry.string;
+ if (entries) {
+ for (auto& entry : *entries) {
+ out += "?";
+ out += entry.string;
+ }
}
}
String Directives::toString() const {
String result;
buildString(result);
+ //if (result.utf8Size() > 1000)
+ // Logger::logf(LogLevel::Debug, "Directives: Rebuilt %u character long string", result.utf8Size());
return result;
}
inline bool Directives::empty() const {
- return entries->empty();
+ return !entries || entries->empty();
}
@@ -114,7 +128,8 @@ inline bool DirectivesGroup::compare(DirectivesGroup const& other) const {
void DirectivesGroup::append(Directives const& directives) {
m_directives.emplace_back(directives);
- m_count += m_directives.back().entries->size();
+ if (directives.entries)
+ m_count += m_directives.back().entries->size();
}
void DirectivesGroup::append(List<Directives::Entry>&& entries) {
@@ -146,16 +161,20 @@ void DirectivesGroup::addToString(String& string) const {
void DirectivesGroup::forEach(DirectivesCallback callback) const {
for (auto& directives : m_directives) {
- for (auto& entry : *directives.entries)
- callback(entry);
+ if (directives.entries) {
+ for (auto& entry : *directives.entries)
+ callback(entry);
+ }
}
}
bool DirectivesGroup::forEachAbortable(AbortableDirectivesCallback callback) const {
for (auto& directives : m_directives) {
- for (auto& entry : *directives.entries) {
- if (!callback(entry))
- return false;
+ if (directives.entries) {
+ for (auto& entry : *directives.entries) {
+ if (!callback(entry))
+ return false;
+ }
}
}
diff --git a/source/game/StarArmorWearer.cpp b/source/game/StarArmorWearer.cpp
index 86f05fc..fffde38 100644
--- a/source/game/StarArmorWearer.cpp
+++ b/source/game/StarArmorWearer.cpp
@@ -16,7 +16,7 @@
namespace Star {
-ArmorWearer::ArmorWearer() {
+ArmorWearer::ArmorWearer() : m_lastNude(true), m_needsHumanoidSync(true) {
addNetElement(&m_headItemDataNetState);
addNetElement(&m_chestItemDataNetState);
addNetElement(&m_legsItemDataNetState);
@@ -27,7 +27,14 @@ ArmorWearer::ArmorWearer() {
addNetElement(&m_backCosmeticItemDataNetState);
}
-void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude) const {
+void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude) {
+ if (m_lastNude != forceNude)
+ m_lastNude = forceNude;
+ else if (!m_needsHumanoidSync)
+ return;
+
+ m_needsHumanoidSync = false;
+
bool bodyHidden = false;
if (m_headCosmeticItem && !forceNude) {
humanoid.setHeadArmorFrameset(m_headCosmeticItem->frameset(humanoid.identity().gender));
@@ -161,35 +168,59 @@ List<PersistentStatusEffect> ArmorWearer::statusEffects() const {
}
void ArmorWearer::setHeadItem(HeadArmorPtr headItem) {
+ if (!Item::itemsEqual(m_headItem, headItem))
+ return;
m_headItem = headItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setHeadCosmeticItem(HeadArmorPtr headCosmeticItem) {
+ if (!Item::itemsEqual(m_headCosmeticItem, headCosmeticItem))
+ return;
m_headCosmeticItem = headCosmeticItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setChestCosmeticItem(ChestArmorPtr chestCosmeticItem) {
+ if (!Item::itemsEqual(m_chestCosmeticItem, chestCosmeticItem))
+ return;
m_chestCosmeticItem = chestCosmeticItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setChestItem(ChestArmorPtr chestItem) {
+ if (!Item::itemsEqual(m_chestItem, chestItem))
+ return;
m_chestItem = chestItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setLegsItem(LegsArmorPtr legsItem) {
+ if (!Item::itemsEqual(m_legsItem, legsItem))
+ return;
m_legsItem = legsItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setLegsCosmeticItem(LegsArmorPtr legsCosmeticItem) {
+ if (!Item::itemsEqual(m_legsCosmeticItem, legsCosmeticItem))
+ return;
m_legsCosmeticItem = legsCosmeticItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setBackItem(BackArmorPtr backItem) {
+ if (!Item::itemsEqual(m_backItem, backItem))
+ return;
m_backItem = backItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setBackCosmeticItem(BackArmorPtr backCosmeticItem) {
+ if (!Item::itemsEqual(m_backCosmeticItem, backCosmeticItem))
+ return;
m_backCosmeticItem = backCosmeticItem;
+ m_needsHumanoidSync = true;
}
HeadArmorPtr ArmorWearer::headItem() const {
@@ -275,23 +306,26 @@ ItemDescriptor ArmorWearer::backCosmeticItemDescriptor() const {
void ArmorWearer::netElementsNeedLoad(bool) {
auto itemDatabase = Root::singleton().itemDatabase();
+ bool changed = false;
if (m_headItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_headItemDataNetState.get(), m_headItem);
+ changed |= itemDatabase->loadItem(m_headItemDataNetState.get(), m_headItem);
if (m_chestItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_chestItemDataNetState.get(), m_chestItem);
+ changed |= itemDatabase->loadItem(m_chestItemDataNetState.get(), m_chestItem);
if (m_legsItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_legsItemDataNetState.get(), m_legsItem);
+ changed |= itemDatabase->loadItem(m_legsItemDataNetState.get(), m_legsItem);
if (m_backItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_backItemDataNetState.get(), m_backItem);
+ changed |= itemDatabase->loadItem(m_backItemDataNetState.get(), m_backItem);
if (m_headCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_headCosmeticItemDataNetState.get(), m_headCosmeticItem);
+ changed |= itemDatabase->loadItem(m_headCosmeticItemDataNetState.get(), m_headCosmeticItem);
if (m_chestCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_chestCosmeticItemDataNetState.get(), m_chestCosmeticItem);
+ changed |= itemDatabase->loadItem(m_chestCosmeticItemDataNetState.get(), m_chestCosmeticItem);
if (m_legsCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_legsCosmeticItemDataNetState.get(), m_legsCosmeticItem);
+ changed |= itemDatabase->loadItem(m_legsCosmeticItemDataNetState.get(), m_legsCosmeticItem);
if (m_backCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_backCosmeticItemDataNetState.get(), m_backCosmeticItem);
+ changed |= itemDatabase->loadItem(m_backCosmeticItemDataNetState.get(), m_backCosmeticItem);
+
+ m_needsHumanoidSync = changed;
}
void ArmorWearer::netElementsNeedStore() {
diff --git a/source/game/StarArmorWearer.hpp b/source/game/StarArmorWearer.hpp
index 4297d59..e4ddf01 100644
--- a/source/game/StarArmorWearer.hpp
+++ b/source/game/StarArmorWearer.hpp
@@ -26,7 +26,7 @@ class ArmorWearer : public NetElementSyncGroup {
public:
ArmorWearer();
- void setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude) const;
+ void setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude);
void effects(EffectEmitter& effectEmitter);
List<PersistentStatusEffect> statusEffects() const;
@@ -82,6 +82,9 @@ private:
NetElementData<ItemDescriptor> m_chestCosmeticItemDataNetState;
NetElementData<ItemDescriptor> m_legsCosmeticItemDataNetState;
NetElementData<ItemDescriptor> m_backCosmeticItemDataNetState;
+
+ bool m_lastNude;
+ bool m_needsHumanoidSync;
};
}
diff --git a/source/game/StarDrawable.cpp b/source/game/StarDrawable.cpp
index 0aea570..e259aa2 100644
--- a/source/game/StarDrawable.cpp
+++ b/source/game/StarDrawable.cpp
@@ -10,7 +10,7 @@
namespace Star {
Drawable::ImagePart& Drawable::ImagePart::addDirectives(Directives const& directives, bool keepImageCenterPosition) {
- if (directives.entries->empty())
+ if (!directives.entries || directives.entries->empty())
return *this;
if (keepImageCenterPosition) {
diff --git a/source/game/StarItem.cpp b/source/game/StarItem.cpp
index 68590b5..e25870b 100644
--- a/source/game/StarItem.cpp
+++ b/source/game/StarItem.cpp
@@ -285,4 +285,13 @@ ItemPtr GenericItem::clone() const {
return make_shared<GenericItem>(*this);
}
+bool Item::itemsEqual(ItemConstPtr const& a, ItemConstPtr const& b) {
+ if (!a && !b) // Both are null
+ return true;
+ if (a && b) // Both aren't null, compare
+ return a->stackableWith(b);
+ else // One is null, so not equal
+ return true;
+}
+
}
diff --git a/source/game/StarItem.hpp b/source/game/StarItem.hpp
index 0dba854..ed13f82 100644
--- a/source/game/StarItem.hpp
+++ b/source/game/StarItem.hpp
@@ -114,6 +114,8 @@ public:
// Returns just the dynamic parameters
Json parameters() const;
+ static bool itemsEqual(ItemConstPtr const& a, ItemConstPtr const& b);
+
protected:
void setMaxStack(uint64_t maxStack);
void setDescription(String const& description);
diff --git a/source/game/items/StarArmors.cpp b/source/game/items/StarArmors.cpp
index 4abcde8..883f3b2 100644
--- a/source/game/items/StarArmors.cpp
+++ b/source/game/items/StarArmors.cpp
@@ -21,7 +21,7 @@ ArmorItem::ArmorItem(Json const& config, String const& directory, Json const& da
m_directives = instanceValue("directives", "").toString();
m_colorOptions = colorDirectivesFromConfig(config.getArray("colorOptions", JsonArray{""}));
- if (m_directives.entries->empty())
+ if (!m_directives.entries || m_directives.entries->empty())
m_directives = "?" + m_colorOptions.wrap(instanceValue("colorIndex", 0).toUInt());
refreshIconDrawables();